Weaker than it should be. It’s a build obviously centered around speed and dodging to then deal good damage, which leaves me with only 1200 health. Nerfing agility to appeal to pvpers who complain about people running away instead of finding people who want to fight is a reason so beyond idiotic I can’t even find a colorful enough comparison.
Instead of creating more options for people who want to PVP, the decision instead is to screw over people just minding their damn business. Yeah, goodbye.
And to the usual copers telling me it’s a skill issue, or any number of couch-potato reasons, go ahead. I’m just part of the many people who think the same way, It’s just that I’m comfortable saying it. AO will go from it’s current 1k players, to 800, to 500, to 100, then eventually to 10. We’ve all seen it happen before. And it’ll be no one’s fault but the community’s.
Just wrote up an essay on this post and decided not to post it after seeing this
Genuinely though, peoples’ arguments are often so stupid that it’s hard to tell if they’re baiting or being serious sometimes.
I mean half/half. I fr am gonna stop playing because I don’t like how PVP determines a decision like removing movement speed. Taking away agility is profoundly stupid in every conception.
I’ll only play when the full release drops, or if they remove the agility nerf and replace it with a 1v1 perimeter.
A 1v1 perimeter being an area that two people engaged in combat cannot leave for a certain amount of time. Sort of turning the fight into a cage match. I feel that would have been a much better solution than nerfing builds that relied on agility to avoid attacks, especially with how OP attack size is. Combine that with how tedious the game is to actually create and switch builds, I don’t want to dedicate another 10 hours finding some mediocre set of armor and scrolls that just might have the stats I want.
Like I’ve said in previous posts, Arcane Odyssey is objectively a good game, but a lot of the issues come from execution and concept. If AO really is as good as a lot of these diehard players are, then it stands to reason it should have more than 1k players, no? Even if we don’t go off of peak player count, 15-10k concurrent players dropping to 1k is a BAD bad sign.
It’s called the player count stabilizing. You see games have larger player counts after their initial release or big updates. AO isn’t the most replayable game out there, so naturally less people will stay during the downtime between updates. Especially with the wait for FR being long.
Agility was nerfed because it fucking sucked to deal with. Not in lower numbers like you have, but higher numbers with access to TP reflexes. The ones that can easily disengage from a fight they started, that can pester players minding their own business with no repercussions. If I had a galleon for every time I was ganked by an agility user, I could buy a sailboat.
That build wouldn’t be good regardless. The intensity comes from Plasma Arcanium, which isn’t build-viable unless you focus more into intensity (like one specific bear). You have nearly useless investment in attack speed and low size investment, making you rely heavily on that 144 power and 124 agility to get anything done. Said agility isn’t at the level where you can dodge enough attacks to make up for the glass cannon you are. It’s also not at all optimized - if you still decide to play AO and want one similar, here.
You’d also still get punished due to low attack speed. The build isn’t that good for a plasma conjurer anyways. I far more recommend this (coming from a plasma conjurer).
You can still use love gels/pots. It’s entirely an option to avoid PvP. As well as keeping renown low and avoiding high pk/hour ratio players, which may gank you.
For a game with this much love poured in, this much overall content, I find that very unlikely. Even WoM has more players than that currently (which is odd). AO is a great game and won’t die out for the reasons you say it will.
I don’t think many will miss you, though. As with most players who quit - they become forgotten and lost to time, remaining known only to the few they’ve impacted in any way.
I regard myself as a casual player, and I’d think with good reason that I share the sentiments of somebody who just likes to have fun after a long day. One of my favorite games is Assassins Creed Black Flag, something which very obviously inspired AO.
It’s just crummy seeing all these pointless changes made to appeal to morons who’s only conclusion is “make it easier for me to hit this +100 attack size pulsar.”
As for the gank issue with people being mosquitos, 1v1 permitter. Solves that issue without opening up many more while letting people keep high speed builds.
And there’s a different between player stabilization, and player dropping. As i’ve said multiple times AO has suffering from massive player drops because of how tedious it is and how much it can punish a casual player. Simply put AO has way too much bullcrap that a person such as me has to deal with that after a certain point it’s just not worth it anymore.
I have nearly 150 hours across 2 save slots, mostly from a few months ago, and I can say for a fact that it shouldn’t take 500+ hours to reach endgame in a game that hasn’t even left early access.
Numbers do not lie. They never have, and the numbers show the only thing that will bring AO to above 10k players is hype, and the only way to keep it is to appeal to both parties instead of very cleary prioritizing one over the other.
Funny to you, perhaps. I don’t particularly find insulting classes with terms such as “loose-asshole, tiny nutsack mages” as funny, instead I find it annoying and childish. You’ve yet to make a convincing argument against them and you’ve only made yourself look like a an asshole.
When your extremely inflammatory post is taken seriously, you deem it a joke. Despite this, it only seems to be your true opinions on the class and the players who use them. However in subsequent posts with less inflammatory wording, you wish to be taken seriously and have your points (which are similar to that of the “joke” post) taken just as seriously.
It doesn’t.
Across all files, I have around 450 hours. I would consider 200 of those hours to be in the “endgame”, where there’s little more to work towards beyond making builds, amassing wealth, and obtaining extremely difficult titles. That is the endgame, that is not hard to reach.
The duels system coming in Full Release is something similar - there’s a predefined area which you can’t leave, at risk of forfeiting the duel. Putting something similar in open world PvP would also remove the ability for the player being ganked to run. Also to note - we’re getting a PvP toggle. Most issues will be solved come Full Release. Agility would only become oppressive in PvP (given you can’t fuck up the scaling), so it got turned into gem stats. If you want speed now, use attack speed.
That’s not at all why things are changed. They’re balanced with PvP in mind, however PvE is taken into account. I’vee already explained why agility needed to be removed. Balancing it wasn’t worth the effort, as whatever attempts they made just got fucked over. If you dealt with the rats that use it (rat being used in the term of players who attack a few times then run, keeping combat going and slowly whittling you down), you’d know why it got removed.
That’s fine. Not every game will have hundreds of thousands of players. Full Release replayability will likely bring the average player count (even in-between updates) up by a lot. Maybe even to 3k during downtime. That’s still a lot of people - numbers don’t do that justice. A Spirit-class cruise ship (such as the Carnival Miracle) has a capacity of 2000.
I have acknowledged them, I’ve also offered counterarguments towards them.
They’re both very much anti-mage in their wording, though one is less obvious than the other. The second one also has a decent portion of information that is misleading or flat out incorrect. While the line is there, there is noticeable overlap between the two posts and the overall message feels the same.
this build is dogshit, people have made way better ones centering around agility so they aren’t losing much compared to you. And when people do run those better builds, dealing with them is absolutely cancerous in all aspects
how poor is your reading comprehension??? it says the exact reason for it’s uselessness in pvp in the trello:
the issue is with GANKERS USING IT, not casual players. Fun fact but casuals were actually forced to build into agility whether they liked it or not because gankers were most likely running alot of it. If for some reason you’re still upset then a pvp toggle is coming next update so there’s not really much reason to bitch about it
boo fucking hoo you’re making way too much of a fuss about this shit, quit acting like you got ran over by a car or something