This may be a bit long so please read to the end, thanks.
Why a bow?
This is a rare bow that aims to make bows a viable weapon in combat where as now they are only used to spam arrow rain off cooldown (even that isn’t very effective if some just dashes or blocks).
What element is the bow and where can I obtain it?
This bow is a wind/gale element and can be obtained through some sort of sky island content. This bow is not a new weapon type but instead a rare only variant to traditional bows.
Wind/Gale energy bar:
This is an important addition in order to add a way to balance this weapon. The bar will fill up when normal attacks and the abilities of the bow (except the 4th ability) are used and also when they hit an enemy. More energy will be filled up when an ability hits a target as opposed to just being used.
The more energy the user has built up the more damage their attacks will deal capped at 100 energy. This is important for the final ability. Energy is lost on death and must be refilled, also energy doesn’t passively drain as long as the player stays alive.
When a user has 100 energy the player or bow will emit a wind/gale aura that displays this to the enemy as a warning.
If unnecessary then this bar can be removed
Abilities:
The wind/gale element is very important in order for the some of the abilities to make sense.
Normal attack: spread shot
The bow will shoot multiple arrows in a horizontal spread ahead of the player (like a semi circle). This attack will apply weak knock back. This attack will have an arc shaped trajectory which will drop off after a specific distance. This trajectory is important for balancing the attack and adding a layer of required skill. This attack will also have a slightly longer cooldown compared to traditional bows for balancing concerns.
The amount of arrows shot can be selected from a choice of 3 and 5 where the more arrows will result in more aoe but less damage and weaker knockback and vice versa.
Ability one: Swift retreat
The user shoots a spread of 7 arrows ahead of them in a horizontal line (similar to the normal attack). Using the force of the wind generated by the bow the player will immediately do a big back step after the arrows are shot. This attack will have a short range so that it can only be used to create a gap.
Swift retreat can be used mid air
Ability two: Continuous arrow rain
This ability is arrow rain but the player can select up to 3 (maybe max 2) locations to shoot the attack. Each attack will only appear after the last attack has completed and the player can move in between any of the arrow rain attacks in order to cancel the next one. This ability will have a long cooldown and there will be enough time in-between arrow rains to react.
Ability three: Arrow lift
The user shoots 3 arrows directly below them aiming downward. The force of the wind pushes the player upwards essentially acting as an air jump. This will also count towards the air movement limit.
This can be used on the ground and mid air.
Ability Four: Ultimate art - Requiem of the Tempest
This ability consumed 100 energy and cannot be casted without it.
The user harvests a large portion of the gale/wind stored in the bow to converge all the arrows into a singular large arrow formed purely of unstable gale/wind energy. After a second the arrow is launched at blistering speed and the user is knocked back. Upon impact (or a specific distance travelled) the unstable arrow unleashes a massive vortex that sucks in anyone within its aoe. Then a second or two the vortex collapse in on itself and explodes causing the enemy to launched away taking another instance of damage.
Below is a series of drawings showcasing the skill:
After unleashing this attack the bow cannot be used again for a short time due to the sheer amount of power released. The attack will have enough end lag so that the person trapped within the vortex cannot be combo’d to an unfair degree. This is inevitable in group pvp though.
Energy additions if this feature is taken into account:
Landing hits will double the initial energy gained for all instances
Normal attack: 5 energy gain
Ability one: Swift retreat - 10 energy gain
Ability two: continuous arrow rain - 10 energy loss per cast
Ability three: Air lift - 10 energy gain
Ability Four: Ultimate art - Requiem of the storm: 100 energy loss