i dont really play in pubs and i feel like the game was more fun when it was more punishing
prob entirely a me thing
i dont really play in pubs and i feel like the game was more fun when it was more punishing
prob entirely a me thing
I’ve played in pubs quite a bit. Morale tends to stack up and put the team into a losing spiral where they struggle to make it to wave 8 before being wiped. Makes playing miserable because you’re taking 250% more damage, and are unable to run from anything.
Morale frankly was a stupid system to begin with—and I will say that as much as I love the game—so I’m glad it got nerfed a bit. Makes the game just more fun overall.
i think it should be a seperate gamemode maybe, that seems like the best solution
the game got perks changes, thsi needs to be remade
There has been? Do you know which ones have been? Because I didn’t even know there’s been changes to perks until just now.
NOOOOOOOOO. WHYYYYY…
My beloved… no…
Oh yeah, because your average novice knows what crafting is…
If the idea was to make this perk good for experienced players, maybe a reduced crafting cost for workbenches would’ve been good.
Was THIS their idea of a Hivemind nerf??? This perk is busted—nerfing one of its least viable options isn’t doing anything. Nerf the dang bugs, guys.
This stamina penalty was brutal and had no reason to exist in the worse Hivemind perk. Glad it’s gone.
Awww, it’s no longer the funny meme perk…
Oh well, at least it’s bearable in pubs now.
It didn’t already?
Nobody would’ve ever known this if it wasn’t published. Nobody plays this perk. That said, these are nice changes, and I hope it’ll be a more viable frontliner now.
This perk is nearly as busted as Hivemind, ya’ll really think this did anything to fix that? Add a ghost cap or something.
deserved
it feels really good to use now (ability doesnt take 3 decades to recharge)
me and the 2 other mindflayer players are thankful
im assuming this is for shadows or higher hp standard units (castle units or cultists)
he did all but my beloved berserker, wait nvm these are 2 seperate people
If I were designing Arbiter, I’d nerf longshot’s damage to around 40, along with making both shellshots have absolutely no end lag. Make the player able to combo it into a melee attack.
For Hivemind, I say remove the sickness and slowness the bugs inflict. Leave the stun to the Crosslink. Even this may not be enough, honestly. Alternatively, have 1 in 3 scavs have the brain cells to avoid the bugs.
Sovereign needs a ghost infection cap. You can basically snowball into an automatic win if you just get like 5 ghosts. Barring the final wave, where the ghosts are baorderline useless. And scav war.