i havent played the game for a few months but honestly the tierlist aint that bad except for damned being in good (tf),
tickspider not being in incredible because of the 100% recoil reduction if you have professional,
blitzer being in good because its just kinda mid, should be replaced to solid
zealot not being in outclassed, berz is just better ngl. has 0 mobility and is one of the most painful classes to solo
artillerist not being in good??? deadeye as a buff is really damn good and you basically have a bottomless mag if you use the s44 stim (speed stim) with deadeye
berzerker should be in incredible. stim is great and with executioner you can solo the entire game pretty easily without guns (10 hp heal per kill )
prophet should be good. good utility and scanning class that saves scavenging time and during enemy waves can make it way easier for other teammates/yourself because of the hp reduction and slow it gives. the passives it has like increased speed is also really damn handy and one of my friends used to main it and it was really helpful
Immolator is honestly nice and should be put in good because its a very ammo efficient class and a really good support one
i’m gonna change pretty much all of these tommorow (too busy practicing boring allusions combos to change it today)
also i’m gonna be completely honest, damned was only in good because of extreme personal bias.
but like
30% more boom
Oh god.
As a Crosslink main (I say that after only playing 3 different perks in game),
I have come to the realisation that although it’s just a bad hivemind, Crosslink has one advantage…
It’s not absolutely brainless to play.
Which Is funny because I have a decaying winter skill issue and have never parried a single attack, but I don’t need to because throwing knives go brr.
too lazy to redo tierlist today
berserker is wild though, got my 6th true ending with one earlier today.
Injected every chemical known to man and beat him to death with a hammer?
Sounds about right.
alright, as of making this reply i have exactly half the masteries in the game. Once i get the other half of masteries, i’ll properly remake this list.
WTF
2 people died, i took the stims thinking yosef was coming, then the others died to ak scavs, i killed them and then i killed yosef
What’s with your reaction? This is perfectly normal in Decaying Winter. Sheesh, are you telling me you’ve never seen a dozen status effects at once?
no
(I play like baby )
remade tier list is coming tommorow (if i dont forget)
hint: lazarus wont be alone at the top any more
Well, i’ve done it.
damned is no longer in good out of complete bias.
okay hear me out but a 5 people damned team is theoretically really good since free resets with no morale
also why tf did you put immolator in outclassed immolator is crazy
Why is artillerist so high? Its squishy, cant melee, and using your ability while scavenging gets you killed. Even during defense phase, it only kills one scav and makes you much more reliant on guns way too early in the game. This isn’t really worth the extra ammo pickups (Although, you mainly get ammo from crafting and unloading guns). Imo artillerist is a noob trap.
If you wanted to use a gun, both tickspider and riskrunner have amazing recoil control and you’ll have s44 on wave 10 for the fast reload. They also have no damage vulnerabilities.
Tickspider’s ability is amazing, the ticks inflict max fracture (gun scavs cant aim + melee scavs only do 20% of their damage) and cripple which are a livesaver in both scavenging and defense phases. They also have enough damage to solo early waves and save a lot more ammo than arti can pick up. Better explosives dmg and 4-5 ticks can also trivialize scav war, sq, and yosef. On top of that they recharges quickly and you can spam them.
Riskrunner has literally no downsides, (1. you cant ads but you have amazing hipfire 2. you get less ammo from pickups but it recharges your ability anyway). Its ability charges fairly quick and can decimate waves due its piercing.
I love riskrunner so much
(I am not biased at all as a riskrunner main)
(kind of an ironic name since there’s really no real risk playing this class)
That is, of course, until you realize that you all die to one backstab, shotgunner, sledger and that you have no perk abilities to wipe the floor with.
yeah maybe 5 people riskrunner team is better