drawback/modifier mechanic ideas
Most of these are similar to the insanity and drawback and could be implemented as a scroll or modifier
Drawbacks and their advantages:
- Blinded or Near sight
causes the user to have severely reduced vision, In return allows the user to get more sub stats (maybe like insanity)
Probably should be limited to one enchant/modifier.
- Wind-up
The first move used by the caster always deals reduced damage, but the next move does increased damage, Can be cycled with support moves.
Playstyle changing enchant/modifier, could be limited to 1-2 probably.
1-2 Enchants/modifiers
- Drained
User loses energy much quicker, in return their moves gain more damage.
(basically reduces passive energy regen and charge up gain while increasing skill energy use a little for more damage)
or
gives more stats/sub stats
Single enchant
- Uncontrollable
Causes the user to always forcefully charge up all moves, in return their moves now charge up much faster then default.
Single enchant/modifier probably.
- Cancel
Doesnât give you any stats, allows you to cancel moves and instantly parry/block moves at the cost of losing potential sub stats
maybe give players the ability to right click and cancel moves?
one enchant only
- Release
Activates all available Auras permanently, Canât use the same boost on all classes
(you canât use power on all your auras for example)
Loses substats and reduces energy efficiency
(doesnât help much cuz only FS and Magic have them but im hoping weapon and spirit also get their own versions of Aura)
Single enchant/modifier
- Parry pull
Parrying moves now pulls the opponent closer to you.
Single Enchant, Loses sub stats.
- Shielded
You gain a passive shield that works similar to weapon shields but you take extra damage.
Shielded gains durability slowly, unlike regular shields that break.
Loses sub stats and energy efficiency.
1 enchant or modifier only
- Energized
Loses sub stats and Damage, But noticeably increases your energy efficiency.
- Silenced
Your moves are silenced, you deal less damage and have worser energy consumption, but you gain sub stats like insanit (Doesnât provide power)
Single Enchant/modifier
Other ways to implement?
Could also be revamped into a player artifact item, that gives unique effects and drawbacks that change playstyles noticeably
things to note?
Mostly just ideas I had in the back of my mind, I donât expect all of them to be well received but i wanna know what most people think about these kinds of additions to AO and if they would like a similar to revamped version of these