"New" gem reagent effect for prismatic geodes & askew roots

"New" gem reagent effect for prismatic geodes & askew roots
effort 4.428571428571429 7 quality 4.75 8 reasonability 4.75 8

Ever since mystery 5 potions were changed to not be capable of providing the interchange effect, I feel as if mystery reagents in general have fallen off quite hard. Of course, this isn’t to say that removing interchange from mystery gel was bad - As convenient as it was, it did entirely eradicate the point of acrimonies existing. However, given that prismatic geodes and askew roots have pretty much gone completely underutilized, I’d like to suggest providing a new effect that I think many people could get behind.

When combined with a gem at a jewel crafting table, I would like to propose that prismatic geodes or askew roots will give a random effect from any gem reagent effect in the entire game. Each individual crafted mystery gem would simply lock in a specific effect whether its something cheaper like attack destruction or energy regeneration, or perhaps something more desirable such as finding swim speed on a musgravite gem.

This effect would ensure that all future gem reagents are also kept in check in terms of cost, providing an alternative yet uneasy, and overall unreliable method of acquiring some of the more luxury gem reagents such as potency or status duration, which seem to be quite expensive currently, whether or not they’re good.

And as a final point, gambling is fucking awesome, and I love spending my life savings on doing it. Allow me to do this in arcane odyssey with musgravite gems and prismatic geodes with luck 4 to achieve my goals of ruining my life savings.

6 Likes

RNG!!!
(cs)

1 Like

This is a genuinely compelling suggestion, and I think it touches on several critical design aspects that are often overlooked when it comes to reagent utility, crafting mechanics, and long-term engagement in Arcane Odyssey’s systems. The issue brought up — that prismatic geodes and askew roots have become largely forgotten since the removal of interchange from mystery potions — is not only valid, but emblematic of a broader challenge in maintaining meaningful item diversity in sandbox-RPG environments. Let me break down why this proposal is both a great idea and a smart evolution of current mechanics.

1. Restoration of Value to Obsolete Items

Let’s start with the core problem: prismatic geodes and askew roots currently have no meaningful niche. After the interchange removal, the ecosystem of mystery reagents lost a lot of its spontaneity and value. The core design appeal of “mystery” reagents has always been risk versus reward — the thrill of unpredictability, the chance to get lucky, or to roll something terrible and laugh it off. Once that loop lost its primary value (interchange), the rest of the mystery reagent family took a nosedive in relevance. This suggestion breathes new life into those items. Rather than being throwaway loot or clutter, they become exciting again — worth hoarding, worth crafting with, worth trading for.

2. Introducing a Risk-Based Progression System

The concept of introducing a random gem reagent effect when combining a prismatic geode or askew root with a gem is brilliant, because it allows for a controlled form of chaos. It reintroduces risk-based crafting in a way that doesn’t invalidate existing direct pathways. You’re not replacing deterministic crafting methods — you’re offering an alternative for players who either can’t afford high-end reagents or simply prefer the thrill of taking a chance. In that sense, this mechanic respects both casual and hardcore playstyles: those who want guaranteed status duration can still farm or trade for it, while those who enjoy randomness and have accumulated dozens of underused materials can take a shot at greatness.

3. Economic Implications & Market Health

This idea also introduces a stabilizing influence on the in-game economy. Right now, some high-tier gem effects are prohibitively expensive — status duration, potency, luck, etc. They’re locked behind steep price walls or require grind-heavy farming paths. By introducing an alternative that is inherently unreliable, you put a subtle cap on how high those prices can climb, without devaluing them entirely. It’s a soft market regulation mechanism disguised as a crafting option. Players who don’t want to shell out 100,000 galleons for a reagent may instead burn through 20 prismatic geodes hoping to get lucky. The expensive reagent retains its prestige, but players are empowered to seek alternatives without relying solely on gold.

4. Future-Proofing and Design Scalability

Another point this suggestion cleverly addresses is future scalability. As new gem effects are added in future updates, the system remains inherently balanced. Any new effect added to the pool will automatically be part of the randomization structure — meaning every new reagent has two clear values: the deterministic cost (e.g. rare boss reward), and the random-craft route. This allows the dev team to keep introducing new effects without constantly worrying about power creep or outdated content. In fact, older reagents like askew roots and prismatic geodes will only increase in value as the gem effect pool widens.

5. It’s Just Fun.

We can’t underestimate this point either: gambling is fun. Not in the exploitative, predatory way — but in the way that games like Arcane Odyssey are built to support: safe, in-universe, resource-based luck systems. The tension of opening a chest, the suspense of crafting a gem and hovering over the result — those are feelings that keep players coming back. In this case, the player clearly and humorously expresses their love for blowing their life savings on RNG-based mechanics, and you know what? That’s a perfectly valid way to engage with a game like this. It’s meaningful, it’s engaging, and it makes use of underutilized systems. If someone wants to craft ten mystery musgravite gems with luck IV and hope for swim speed, they should be able to. And if they hit the jackpot? That story will be shared across the community, sparking discussion, envy, and laughter. That’s what systems like this are built for.

Conclusion

This suggestion brings depth, balance, and excitement back to a stale portion of the game. It resurrects forgotten items, enhances the gem-crafting system with new layers of decision-making, supports a healthier in-game economy, and provides an evergreen mechanic that scales well into future content. And most importantly — it’s fun. Players want to use their loot. They want to roll the dice. Let them. Give prismatic geodes and askew roots the arcane glory they deserve, and bring back a little chaos to the world of structured optimization.

It would be a really good idea, although i am not sure if the geodes/roots would still be used since it’s just some insane gambling for an effect that might not even appear.

i mean, doesen’t this erase the entire existance of new reagents for gems?
i like the concept, i’ts just that using 5 cheap-ass askew roots to get blocking power sounds not the most balanced

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also wtf, i know it ain’t ai but it defineatly looks like lol

This is already planned when a tester suggested it to Vetex directly and he agreed. Forgot who did it but I remember a tester sending a screenshot of it in one of the forum posts.

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No not necessarily. I should emphasize: Askew roots would take the place of the weaker reagents. Think stuff like seaweed, arcane salt, etc. Pris Geodes would be the stronger ones.

The post or that one long reply? I assumed that one reply was AI due to the mention of stuff like a luck gem reagent n stuff.

Oh huh, sick, hopefully it gets added then.

yeah the reply, and honestly i want more ways to use askew roots, give me infinite catalysts for infnite potioons nahaha

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Makes sense, and provides something of value

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yeah this is certainly ai

Yeah you’re not funny

Yeah I use ChatGPT:

C. Body odor
H.
A.
T.
G.
P.
T.

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Mystery Potions are kind of worthless in-game, so this being added to them would make them actually worth something. It’d also help with getting Poison Teeth, since Poison Jaws are about as buggy and unreliable as world when learning about the Y2K bug.

I should’ve known this was A.I. with the weirdly flowery and detailed speaking, but this just confirms it. That’s lame, type up your points yourself.

2 Likes

Yeah, no, I believed this was my opinion and will stay so.

Why is bro doubling down over AI :sob:

Let’s go gambling! No but for real this makes perfect sense so I’m down for it! That being said it should probably be weighted a little against the absolute rarest effects to be balanced as prismatic geodes are easy enough to find.

This is a funny tweak to an already niche item that’s now basically worthless, I support.

Though, I feel like this effect needs a bit of a buff since I feel like it would still be niche. Probably the easiest way to make this option worth considering is to increase the chance of getting higher “potency” on the gem when using these (similar to the effect of luck potions).