This is a question to those who either have PvP experience or just are more knowledgeable. I remember this being an issue (to some extent for me) in past arcane games and I wanted to see people’s thoughts on the matter. After seeing some of the leaks I noticed that there is A LOT of mobility in AO (a good thing don’t get me wrong) so I grew a little concerned. Just for clarification, I’m talking about anything except high jumps as those aren’t something I’m concerned with.
Here’s my question: Are small and precise ranged attacks something that is viable or is it really difficult to land those attacks without proper prediction?
Any opinions are appreciated, especially if you think that mobility makes the combat more immersive & fun.
the combat doesnt revolve around m1s in the first place. you can probably use bows and gun m1s against npcs but with players u focus on using the weapon skills instead of m1s. its not just arrows and bullets that are hard to hit, normal weapon m1s are equally difficult to land
I mean given the viability of guns in one game (cough cough AR) I wouldn’t discount the possibility of literally just running away and spamming guns
of course that will only work if guns are like at least the speed of beam spells.
As someone that uses dagger throw every then and there, you have to be good as hell to aim with this. It’s more of a punish tool than something you would use regularly. Haven’t messed around with axe and spear/trident throw as of recently but they still seem okay. Their biggest advantage over a skill with AoE is that they have a very small cd.