New weapon skill problems and what you have noticed about em

It’s really noticeable, i don’t think i need to explain much

One bug which i’ve found is that using a skill from a main weapon (Like Flying slash from katana) and placing it on another weapons (like Great sword) bugs the move entirely

From what i understand this bypasses all nerfs that were placed on the skill previously OR this screws up the affinities of the weapon itself

Few weapons also have inversed conjurer affinities (slow imbues make them fast and fast imbues make them slow)

Honest think only a full weapons revamp can fix the mess of coding and bug fixes that were placed previosly

anyways mention any other problems or abnormalities yall noticed in the new spirit weapons and weapon skills…

Personally don’t understand why shining cycle, having 60 wpn of stat requirement like flying slash, when put on katana gives 140 wpn necessary, while flying slash gives 130

They scale up on uncommon and rare weapons in someway but its mostly unnecessary for common skills imo.

Skills in the 3rd and 4th slots have +10 higher weapon stat reqs for some reason.

4 Likes

Probably to give some more incentive to put a little more into weapons and make it so you don’t immediately get 4 skills upon reaching the minimum for one skill

Its kinda funny thoe. I am glad its getting fixed

This topic was automatically closed 182 days after the last reply. New replies are no longer allowed.