Yeah, and that’s something for Vetex to decide, not us.
I’m familiar with the concept of bugs turning into feature, as it has actually happened in AO multiple times in testing. But personally, I think for what Vetex intended with waterbreathing is that you’re supposed to use potions to be able to stay underwater indefinitely. If players really have a hard time with air capacity after the bugfix, then the base water breathing time could be increased or the jewel effect could be buffed further. But I don’t see a need for it to have a way for it to be passively infinite, especially since you don’t even need a full set of jewels for it to be infinite right now.
yeah i get what this change is trying to go for
it doesnt need to be infinite especially when hopefully more and more stuff with diving comes out
I understand you guys cant control what vetex wants, but ive been saying its better to have it now though because im just not really fond of how diving is currently and how it seems its gonna go in the near future (I’d prefer like… this is maybe a bit out there but a submarine attached to your ship that you can drive around underwater (diving bell but you can drive it). Anything more engaging than chugging potions yknow)
tldr my issue is with how diving works in general right now and infinite breathing makes it better (i understand you guys cant really control what vetex decides for his game though)
Then tell vetex to make a statement, we want to hear it from him about this matter because its turning into a big problem now, i think the most fair thing to do would be to hold a poll on waterbreathing gems to see what the PEOPLE want.
Barely, the heat gain mechanic makes it difficult to run especially as warlords who need to balance using weapon skills (losing heat for some reason or at least gaining less heat) with using fighting style Techniques (less range and size but more heat gain)
Since water breathing gems wont stay at its current state, just buff the effects.I know that theres already a 2x buff for compensation, but that is nothing. 2x air is hardly enough for 1 diving spot. How about 3x, or even 4x instead?
i dont really see whats the problem here, just dont interact with the already god awful underwater exploration system and you aren’t affected at all by this change ez.
Out of curiosity, who makes and finalises the balance changes? The fact that it took a year and a bit and the ability to test changes out before hand for b-team to not come up with nuclear 50% nerfs suggests incompetence within.
honestly reading through this thread big bump all this stuff would be much less a problem if you could get to diving structures before dying of old age
+100% “air capacity” currently would become +200% air capacity if all changes go through effectively giving 3 times the base air capacity
with that considered (its 5 maxed musgravites or 10 maxed other jewels, you can go way further than that if you are willing to sacrifice more jewels) you can also add an extremely cheap waterbreathing 1 potion (-50% air consumption), if you can spare the positive potion effect slot, and make that triple duration another 2 times longer, so 6 times the base air capacity
so yeah, if you wanna cheap out on waterbreathing potions for some reason, the planned changes arent so bad at all. im not saying it cant be buffed further but personally i think its enough