Nimbus Sea & Easter Patch Notes (Discussion Thread)

plasma had so many synergy buffs

It just says ā€œadjusted stats on arcanium/fighting itemsā€ what were the stat adjustments

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probably doesn feel like listing it or doesnt want us to complain about it

you’ll find out in the update

My funny 200 size water mage reaction:

snare is already massive lol this is gonna be interesting

huh?

Ultimate Art snare will be the freest attack ever

it’s hitbox can be extremely wacky to the point where it will grab someone from 8 munera tiles away (and do some weird teleporting action) if the target is moving fast or has high desync. I’d assume that having the size boosted will make this effect even stronger

it never works for me even when i get right up in their faces, though i do use light

the wind mage with max size and knockback: (their snare now has the hitbox of minera garden )

When I try to fight a wind mage and then they decide to pull out the force choke

2 Likes

When second awakening comes out, my plasma-wind conjurer Darth Vader build is gonna go crazy

I’m in shambles right now

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what’s the point of them removing the affinity effect on aura, I know that in some cases it made projectiles practically hitscan, but now magics like light have a crappy aura for no reason when compared to heavier magics. (light will have average speed increase, bad power aura, bad resistance aura).

At some point aura will be 100% standardized lol

Ice magic is probably gonna be one of the best magics now, methinks
3rd highest base damage, decent size, high bleed clear damage boost, frozen as a synergy, good for all builds

only downside is it’s sort of slow

might be pretty good for conjurer now since slow magics affect the speed half as much as before