Crazy that this hasnt been in discussion much, should be buffed before any new rare weapons are added
(He doesn’t use weapons and thus is not very fit to try and balance them)
it kinda is, but I don’t want to get into another argument.
It definitely is and im amazed that there even is an argument to be had there
no idea why you insist on being annoying
person says “i don’t really qualify to balance weapons” and you keep rioting that they should balance it because it’s their obligation
do you want terrible patches or something? and it’s one tester ffs. you’re exaggerating so much on this thread and it’s ridiculously unnecessary. go start a discussion in the balance thread to diversify weapon skills.
Yeah I agree we should force the warlock tester with no weapon experience to try and balance weapons
also where did the idea that all testers submit / contribute to balance changes come from?
as a past dev I definitely wouldn’t have my testers balancing the entire game by themselves as a role obligation. your job is to test the game and report your findings, if you want to help balance, sure, that’s more work you can take on if you want
Is it not apart of the role to make suggestions relating to balancing regardless of practical implications? Or am i misunderstanding?
Not referring to a single individual
as far as I’m aware, no.
I understand why it feels like most testers should be balancers because they play the game a lot on average, but remember that just playing a game a lot doesn’t mean you’ll give good changes. You’re just slightly more likely to give not total bullshit ones
This is even more so for testers that don’t really PvP
This is an important discussion. Myself and it seems plenty of others have kinda assumed them to be the ones to make suggestions. Or atleast act as a filter for good or bad ones
ngl the argument “it’s just one tester” is pretty bad because 1 faulty factor can usually end up making the whole thing look bad as a whole
imagine it like a machine and having a faulty part that ruins the whole thing.
maybe I’m blowing this way out of proportion but that’s kinda how this thing works in my head.
it’s not a completely invalid argument but it’s not applicable here, the proportion is out of scale by magnitudes
this is like if you called AO’s entire playerbase toxic if you saw like 3 people being toxic in #general.
I mean…
just saying…
I think it’d be neat if Noble Thunderspear had a modified spear throw that:
- has a greater AoE and vfx similar to when Elius uses it
- deals damage in the path it took after it lands as a beam of lightning, similar to how Elius follows it up with a beam after throwing his spear
All I’ve seen in this thread is contention when y’all could’ve just been suggesting ideas to make it better.
sanguine throw
you know this is probably a terrible idea but why don’t we just make the noble thunderspear have movement hindering properties reminiscent of paralysis.
I mean it’s a thunderspear so it would only make sense it works like some kind of stunning based weapon.
maybe every time you throw it and it impales the target, it weakens their jump height and dash distance a little? stacking up until it reaches some kind of cap?
this doesn’t exactly fix spear type weapons in general, but it does help give the thunderspear some sort of usage, and a unique property that makes it worth using over a normal spear.