Getting booted as an established PvE clan honestly wouldn’t even be a big issue.
Its not like you’re losing infamy that costs you maximum clan treasury space if it gets too low.
Never said double, just maybe 3 in Bronze and 2 in Nimbus or something.
Even so tho, lot of effort when we already have so many existing islands
Yes, but again: it makes for less trouble in the future. The entire idea behind the PVP toggle was to keep PVP players out of PVE spaces, and having the two forms of clan interact kinda messes with that.
What if we had it so the larger, more competitive islands like Cassia bay or Harvest Island would put you at risk of competition while smaller ones like Ireochos or Whispering Caverns will give you PvE claim protection?
it would be so awesome to get the pool of claimable islands reduced, so fun!
That’s… what I’m trying to prevent? By giving PVE clan players their own islands?
pvp clans being unable to claim islands because theyre for “pve” clans only is just stupid im gonna be fully honest
what if i was entirely unable to capture my goat sandfall island because im in a different type of clan
No, I mean, PVE clans should be given new islands that only they can capture, whereas PVP clans should retain the old islands already in game.
Again, the entire idea is to prevent them from getting in one another’s way.
Yes that’s… The issue? Like, blocking off content because you don’t wish to engage in part of the game is the whole point of why this suggestion is being made
This topic was automatically closed 3 days after the last reply. New replies are no longer allowed.