Non-PvP Clan Concept and Solution for Existing Non-Competitive Clans

Non-PvP Clan Concept and Solution for Existing Non-Competitive Clans https://forum.arcaneodyssey.dev/uploads/default/original/4X/7/8/3/78387d48ec961896f011af167d03b3c406335f31.png
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Explanation:


Assuming you’re reading this, vetex, this is entirely to help give you ideas for how to implement non-PvP clans.


Solutions:

New Clans

Upgrades:

Member count, Treasury, and other important clan features should all be upgradable with galleons.

Island Claiming:

If a PvE clan should be unable to capture islands that are currently being held by PvP clans, but PvP clans should be able to take islands owned by PvE clans.
However, to help prevent toxicity and spite, if a PvE clan has been driven off an island, the same clan should be unable to capture their island again in that server.
(Exceptions to this rule being special islands like Silverhold)

I believe it should be this way because I don’t want to turn the tables and have the other side of the community get screwed over to cater to us, it’d be unhealthy all the same.

Claimed Islands:

As a way to provide a threat to claimed islands, NPC raids should be implemented.
These raids would be from various ingame factions, like the Navy, Syndicate, Pirates, Ravenna, etc etc and would take over islands and place pre-built clan structures on them to take over if they succeed.
Taking back a captured island and fending off attacks could be a new way to introduce new bossfights and rewards.

NPC raids should not happen if every member of the target island’s clan is currently in the dark sea, as that would suck and there’d be no counterplay.

Infamy:

Solely for cosmetics, gained from clan members doing pretty much anything, never lost.
Essentially a score system rather than leaderboard points.
Infamy would serve two purposes, both being features that already exist.
1: giving the clan color cosmetics (IE: ship name)
2: discounts on clan building.

There could maybe be a separate clan leaderboard for PvE clans just for the fun of it.

Old Clans

Infamy Freezing:

Changes for Clans to Make them More Accessible - Suggestions - Arcane Odyssey
Reusing this concept from a suggestion I wrote recently as it would be the perfect fit to allow currently existing clans to be converted into this new clan type permanently.

Essentially, any clan would have the option to, for whatever price you feel like, if any, freeze their infamy and remove themselves from the leaderboard race, this would, of course, label them as a PvE clan.


Feel free to help add more ideas to this.

10 Likes

fully supporting this :nod:

im liking the ideas

making pve clans fully galleon based would make sense and the infamy freezing idea is good

yes please

Do note that I am adding to this suggestion over time with new ideas as I get them.
I just added a new section to the new clan tab.

Yes please, this would make all the difference in the world

I wonder what this guy’s typing…

Absolute Cinema

For Island Claiming against PvP clans, maybe a long timer (1hr+), your idea, or simplier just make PvE servers. Islands for PvE clans feel like a first come first serve (like teams in Build a Boat for Treasure or some other tycoon games) and I think people are fine by that.

Infamy had uses for increasing bank/treasury sizes and leaderboard. I’m thinking of replacing infamy with a new type of score with a new name like reputation to separate them in terms of like uses.

I typed this at 5am so my brain didnt really come up with good ideas

Honestly though this would make for a ton of fun, having NPC raids is genius and being able to gain cosmetics and such without getting ganked for a shrivel of infamy would be great.

I was gonna make a similar Suggestions post, glad to see likeminded individuals exist.

I may be looking at it wrong here, but it looks like PvE clans are just PvP clans that can’t fight back

I mean the alternative is that a PvE clan grabs an island and literally nobody can do anything about it.
While this might sound nice, the fact is that there’s a limited supply of islands and clans typically only build on one.
It’d be screwing them over to cater to us the same way we’ve been screwed over to cater to them, and personally I’d rather not turn that into a cycle.

PvE clans not only can’t fight back, but they also can’t be fought.
All you have to do is set up build saves on more islands.

Once the attacking clan gets the island they want off of you, they literally can’t bother you again.

3 Likes

Ohh ok

I think a better alternative would be to have PVP clans and PVE ones able to claim separate groups of islands. That way they don’t step into one another’s territory AT ALL.

well that’d also be a huge mess.
We’d need loads more islands for this to work, and they’d need to be equivalent to their alternative in every possible way.

not only would this probably make some bland islands, but it’d also still not stop people from complaining about not having access to Cassia Bay.

Then making it so that only NPCs can guard PvE-claimed islands would allow the PvE clans to still contest each others’ properties with PvE.
This could be a great idea…

I’d agree if I could come up with a way to make it work.
If the objective is to clear out enough space on the island to claim: Just find the undefended area lol.
If the objective is to defeat every NPC on the island to claim it: The builder’s just going to hide an NPC in the terrain somewhere you realistically can’t reach.

Easy: make it the latter but in a way so that NPCs can ONLY be placed on the surface of an island (making it only accessible areas). Use raycasts to see if they’ve been glitched inside a part on spawn and move them to the top of it.

I don’t disagree, it’d be messy to make. But I think it’d cause fewer long-term problems compared to the given solution.

Idk, I reckon it would be a lot of work to implement double the already existing capturable islands, and would also devalue obtaining different islands. Making it so that a PvE clan can get booted once, while not desirable, is probably the best solution to this.