Notoriety for Heroes + Assassin Hideouts

Notoriety for Heroes + Assassin Hideouts
effort 5.0 2 quality 4.666666666666667 3 reasonability 4.0 3

Foreword: There is one experience that Heroes won’t have when playing with positive renown: being hunted. So, I want a SOMEWHAT similar mechanic to the Notoriety system, which I’ll call “Hunted”, where the AS will come directly to you to get you. Instead of screwing with literally everyone to get Notoriety, you only mess with the Assassins. You do activities like sinking their ships or killing their active Assassins (I’ll get to the latter later). By then, you won’t just be a contract to be completed: the AS takes it personally now.

How the “Hunted” system works: There are two ways the Hunted system screws you. Note: They’ll only attack you if you’re on an island that is not protected by any of the in-game factions (other than ones protected by the AS and the wilderness of bigger islands). Otherwise, you’ll be reminded that the AS is unable to ambush you due to public presence.

  1. Tier 1 to Tier 3: A single AS NPC will be sent to get you. Heroes with 1 star get a Journeyman, 2 stars get a Sponsor, and 3 stars get an Assassin.
  2. Tier 4 and Tier 5: AS ships will be sent to your location. These ships are usually Fortified+ Sailboats and Caravels and have stronger crews. The Captain is counted as an active Assassin. The ships are as strong as your average GN ships when you’re at Tier 4 or 5 Notoriety.

The point system: Just like the Notoriety system, there are points. The tiers have similar points to the Notoriety system (20 Hunted points for Tier 1, 350 Hunted points for Tier 2,…). There are 3 ways to get Hunted points: Killing an active Assassin (100 points for Journeyman, 50 more per rank), sinking a Fortified AS ship or better (20 points, 20 more per ship tier), and killing AS bosses like Architect Merlot (1500 points). You can pay the Assassin sponsor NPC to clear them (they’ll have an additional option for the Hunted system, and the price is double the usual for Notoriety).

Why doing anything else won’t add points: Sinking ships lower than Fortified isn’t such a huge blow compared to Fortified or more. Acolytes are fodder and are expected to die to many things. These two are just realistic reasons. Gameplay-wise, Heroism is a beginner-based renown path, so new players won’t have to worry about constant danger all the time.

Assassin Hideouts: As a Hero (or Villain not associated with the AS), you can intercept AS members from doing their job by killing them while they’re camping. There won’t be any bounty posters for them. For beginners’ sake, all of these AS members are Sponsors or higher, and even if you’re a Hero, they won’t attack you. So you can just walk by, and they’ll leave you alone. Attacking and killing them will give you the average renown of a claimed bounty and the respective Hunted points, depending on the AS member’s rank.

Additional info: Villains not associated with the AS can also stack Notoriety and Hunted for the true “everyone hates you” experience. Go to the wilds? AS. Go to the civilized islands? GN.

Why would anyone even do this? Well, this mechanic does nothing more than boost renown, which is usually done during endgame, which is the intended period where this mechanic comes to play. I want to make renown farming quicker, but with more consequences.

The issue is, I believe. the fact that Fame is meant to be a safer option than Bounty, while having less freedom.

Me going to murder Architect Kalliste by drowning him outside his office and then casually going back to the Sponsor that heard the fighting to clear notoriety:

(realistically wouldn’t going to the Grand Navy to plant false info on your location make more sense?

Honestly, I’d agree. I doubt the sponsor would be willing to be a rat for his own faction.

I would vote for this, however a few things should be changed. First, change talking to an Assassin sponsor to talking to the Grand Navy. This makes sense, since the Grand Navy is a rival of the Assassin Syndicate, and they would have the “leverage” to get them to back off. Alternatively, maybe the Knights Proxy could also be an option if you find their camp, since they are even harsher on criminals than the Grand Navy, so I’m sure they’ll help you out, for a fee of course (Since it’s the flippin Assassin Syndicate)

I was thinking of calling it Envy. People are jealous of your fame and power, and send assasins to get you just like the navy. The stars would be Vetex green, and start much later than Notoriety.

Oh, forgot, and for Tier 5, maybe they start sending lords after you. I also had ideas for some Tier 6’s that you’d have to actively get (Like for example, killing the stronghold/assassin base leaders at Tier 5) which they will start being desperate to catch you/kill you (cause they see you as a major threat now). Depending on the circumstances, they might just no longer care if you’re on a civilized island (except for the grand navy bases) or in the gravy’s case, the assassin hideout, because they would actively looking for you and have people following you to let them know of their location.

Personally, I think it would be fun to just extremely piss off the Assassin Syndicate and have them throw minibosses at me every now and then, I need some of that tension when doing charts.

The ultimate challenge

Complete the final part of a mythical or lost chart at the same time as both a Grand Navy & Assassin syndicate ships arrive at the island

(And if rivals ever get to be more interesting, maybe them too)

I’ve always found this silly because we have this whole faction of assassins that don’t assassinate people

Generally seems like a cool idea.

One problem though:

green stars would look really ugly

You’re referring to assassin syndicate or the forsaken?

Well, we need a counterweight capitalist star to the communist red notoriety star

No no no, don’t have them spawn in ships. It defeats the point of an assassin. If anything, they should spawn in groups of 1-3 near or above your level NPCs to take you out, ranging with notoriety. Why would an assassin choose to take you out in the loudest way possible? That’s ridiculous. I would also give them potions and a higher chance of lighter weapon types (sword, dagger, claws, etc). We don’t need another navy notoriety lag sim feature.

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This would be awesome

truth nuke

I mentioned Sailboats and Caravels. They only attack in like 3 to 6 men, adding to the fact that they don’t attack in public. However, I forgot to add that they only send 1 ship of that per notice. Thanks for reminding me.

Knight Proxies clearing Hunted for you actually makes sense. GN are somewhat corrupted anyway, while these guys hates criminals for real.

That’s what I’m saying!

I know being a Villain is stressful at times (GN casually sending a Heavy Ketch after you while you’re doing a Lost Chart). However, the exciting part is constant PvE, which is something I dare say a good number of endgame players yearn for.

I’m fairly sure most endgame players are endlessly grinding with fleets or Dark Sea, PvPing constantly, or just trying to maximize every stat out of an armor build

(or trying out a new build)