My Suggestion on features that should be in the game once the empire update is out!! "Well atleast the defense tab "
Feature 1
In the defense tab:
A thing called “Defense hut” will be there for X price.
you can station a quarter master that will just stand near the area.
You will also be able to position the quarter master “Somewhere close” like next to the gate"
hp of the hut will be depended on level
Feature 2
Then we have the main “Crew building”
You will be able to station a crew there and make them simply exist around a area, similar to a “Rally Flag” in many games. You will be able to customize the area like expanding a circle or drawing a box and if a enemy is spotted, the guy will alert all other npcs and go attack the intruder.
You can also customize the “Crew Building” by giving them weapons. Lets say the “sailor crew” has 8 npcs.
There will be a “Weapon Slot” and “Armour Slot”
You will be able to donate a weapon into the building “lost forever, cant be retrieved armor & weapons” for them to use. Same with armour but if the armour is higher then the lv of the crew, it will automatically go down.
Ranged weapons are locked behind lv 3 for reasons like 10 random npcs come and instantly auto aim on you 5 bazillion dmg.
Ranged damage “Solely musket/bows” will be reduced by 25% to encourage melee like katana sword dash instead of musket boom.
You are also “NOT” Allowed to have the same type of weapon in multiple weapon slots. like 3 muskets.
Every weapon slot, A npc will have a random weapon so if u have 4 weapon slots and 8 npcs. The npcs will have spread items.
like 2 sword guys, 2 spear guys, 2 musket boom boom ez dmg and ye.
For the level 1 “Crew Building”
You will have 1 weapon slot & 1 Armor slot “Chestplate”
For level 2
You will unlock 2 Weapon slots & 2 Armor slots “Chestplate & Leggings”
For Level 3
You will unlock 3 Weapon Slots & 3 Armor slots “Chestplate, Leggings & Accesory” And be able to unlock “Ranged Weapons”
For level 4 “max”
You will unlock 4 Weapon Slots. 4 Armor slots “Chestplate, Leggings & 2 Accesory”
“Crew stats gained from weapons & Armor/Accessories will be reduced by 50%”
hp of the hut will be depended on level
If the building breaks, crew ceases to exist making it a somewhat high priority target!!
The building is only allowed to be able on the surface and it has to have a way to the rally flag.
Max 2 Scales of infamy maybe?
Feature 3
Rally Flag
If you have a crew building/ defense hut. Station the crew/quartermaster there or patrol around the flag.
If 2 flags or more exist, a option to make the crew/quarter master walk forward and back to the other flags, like a patrol.
Feature 4
Cannons
Tier 1-4 Cannons exist that will shoot any player / boat that is the closest, similar to Fort Talos.
Now to prevent spamming cannons and ez win.
You will need to man a npc on the cannon.
If a Crew building exists, use 1 of the npcs to man the cannon, if the npcs died, the cannon will be inactive and not shoot.
This way, you can either choose to 1. Have cannons that can break but stop people from ENTERING or having a crew patrol the inside to “KILL THE INTRUDERS”
so u can let them in and kill them or dont let them in and kill them, the choice is yours!!
Thoughts
Basically, I want to make the island i claim a actuall city with guards and etc. I feel like this would solve “Cannon Spamming” so instead of a max limit on cannons, You must now choose if you want active defense weapons or guards that guard.
let me know thoughts!!