NPC ship organisation revamp

NPC ship organisation revamp
effort 4.75 12 quality 4.833333333333333 12 reasonability 4.333333333333333 12

Reasoning

NPC ships rn are basically just targets to take out your frustration on and give terrible rewards. I suggest adding more organisation to them so they actually feel like a functioning fleet.

Features

Grand Navy

Gravy ships now travel in groups. They will patrol in mainly the Northern Bronze Sea, being less active due to Ravenna’s influence in the South. When the Gravy ship is near Fort Talos, they will immediately turn and leave. Gravy ships will travel between islands, stop there briefly, and then switch to another islands. If the Gravy ship does not see activity after three islands, it will return to Silverhold and despawn. Gravy fleets usually consist of a main ship (Ketch in the Bronze Sea), and other smaller ships of a lesser tier. Two ships will circle around Silverhold and won’t despawn.

If a notoriety player is driving a ship, the NPC ships chasing them will first attack them with cannon fire. After two minutes, if the player doesn’t leave the ship, they will attack. If the player is on a civillised island, they will dock at a port; if they are on a wilderness island, they will cycle the island and deploy randomly.

Gravy ships will prioritise pirate ships and attack them with pincer tactics. They will sometimes escort merchant ships. They have a 50% chance to attack assassin ships. Even if they sank the ship, they will not attack.

Assassin Syndicate

Assassin ships travel alone, departing from Whitesummit. They are mostly active in Central Bronze Sea. They will despawn after not having any activity for 8 minutes. Like the Navy, they will cycle between islands, looking for potential targets.

Kingdom Ships

Kingdom ships are more active near their capital islands. Ravenna ships will spawn and depart from Rubica, and will either cycle around Ravenna, sail to Fort Talos and despawn, or sail in the Northern Bronze Sea, looking for pirates. Ocassionally they will dock at Sailor’s Lodge to resupply. Samerian ships will spawn at Caitara or Masada, and either cycle around Sameria, or patrol around the Central Nimbus Sea, looking for Keraxean ships. Occasionally they will dock at Shale Reef to resupply. Keraxean ships will be mostly active in the Southern Nimbus Sea, cycling around Port Mistral or patrol around the central Nimbus Sea, looking for Samerian ships.

Kingdom ships will prioritise attacking enemy Kingdom ships over pirates or assassins.

Merchant Ships

Merchant ships can spawn on any civillised island with a port. The further south, the more high tier they will be. They will travel from island to island delivering goods. When two merchant ships spot eachother, they will drive to eachother and exchange goods.

Pirate Ships

Pirate ships spawn randomly and can travel both alone or in groups. Their order of prioritisation are Merchants > Navy > Player Ships > Kingdom Ships > Other Pirates > Assassins. Pirates attack indiscriminately. Pirates will not dock by towns, but larger groups will fire at towns.

One in every seven pirate ships will be a Corsair ship, a lot more powerful than a regular pirate ships. As of now they only spawn randomly in the Nimbus Sea. When a Corsair ships is spawned, all Navy patrols within a 2,000m radius (including Gravy players) will be alerted. If they are not in combat, the Gravy ships will locate and attack the Corsair ship. Corsair ships will despawn after ten minutes of no activity. Sinking a Corsair ships grants large amounts of renown even pass the 100k border. Corsairs will target clan players over regular players, and even attack their islands occassionally. In the Vimir Sea, Corsair ships will be even more powerful, possibly becoming a boss battle.

Other details

-Ship chest tier is dependent on ship tier.
-If a large amount of ships are sunk in a specific region, it will be reported in the Agora.
-Ships’ despawn timer will be reset if it enters combat
-Sunken Merchant Ships will generate Castaways

17 Likes

Pretty cool ideas

Sounds pretty reasonable, would also be good for ship hunting for ships to be a little more organized. Also more pve content for Clans. Maybe defeating corsair ships could even yield infamy?

how about occasionally going to shell, frostmill and maybe very rarely to blasted rock/akursius keep?

can there be this smaller ship every hour or so that sails to the bronze sea and goes to redwake?

1, have them have increased aggression to those with the ruthless trait
2, happy canon fist noises

the castaways have pastaway

2 Likes

Shipping. Yes.

They call me a serial killer even if my weapon of choice is a tagliatelle
I manage to summon my victims by breaking spaghetti and waiting for the Italians to come looking.
With every body I leave a single penne…

W! keep cooking king!

real

They should also spawn around their sworn islands as well, such as Shell and Frostmill for Ravenna

bot knows whats up

Yes sir, this bring more life into the seas

yea i fw this

As long as the spawns can’t be camped i see no reason to deny this.

But I kind of wanna know what solution you can make up to solve a spawn camp issue for this logic of spawn

yea i fw this