NPCS can swim infinitely

So right now the npcs just keep chasing you forever if you sink their ship and aggro them or just aggro them
What were you doing before bug occurred: Aggroed an npc and went on my boat

Steps to reproduce: Just aggro an npc and go to the ocean, they keep going forever

:fish:

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Doesn’t seem like this is a bug tbh, more like an intentional (and imo poor) design choice.

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yeah i know, im posting it here since i cant post in suggestions. Come on vetex that is so obvious, what were the testers doing?

Probably got shot down by Vetex or no one cared enough to bring it up.

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NPCs should die when they drown but that should punish you loot wise just like not dealing 75% of damage to the ship with your ship

its so unfair that NPCs get all these weird OP quirks and we don’t

also pretty sure snowy/sandy/blinded doesn’t work

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yeah according to a classmate of mine who uses light it doesnt

which is weird cause im pretty sure smoke arrow does reduce npc’s vision now ( since that was planned on the trello, idr if it was added tbh), so why cant magic’s status effect do the same?

Please don’t patch this Vetex its funny how NPCs are faster than ships while swimming :sob:

They’re all planned to, hasn’t been implemented yet

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