Hey! Thanks for the questions! I hope this will answer what you and other people are looking for!
With that being said, let’s dive into the world of Online Fighting 2014 Reborn! As you can tell, I’m genuinely excited about giving it a major upgrade, pushing the graphics and builds way beyond what Vetex initially had in mind. You see, back in 2014, things were a bit rough around the edges. So, this update is going to elevate it to the level of his other games like Arcane Odyssey.
Now, here’s a nifty idea that I had, but I’ve got some reservations about it. It’s about recreating that 2014 experience with all the working scripts and everything. However, I do have a few concerns. It’s an older style, and it might resonate mostly with the die-hard fans of Vetex’s older games which doesn’t consist of a huge population of the playerbase. Plus, there’s the potential for some lag issues, which I’ll definitely need to investigate further. Lastly, it could potentially clash with the whole idea of giving the game a fresh start.
But you know what? I’m not entirely opposed to it. If there’s a genuine interest in it from the player community, I’d definitely be open to including the legacy option.
In the strictest sense, if you’re asking whether the game will have the exact same models as the original version, I have to say it won’t. However, I’ve always believed in the principle of being adaptable and open-minded when it comes to game development, and this project is no different.
Now, here’s where it gets interesting. Because of my commitment to putting the player base first to a certain extent, there’s a chance that if there’s enough demand for a version that mirrors Vetex’s original models with working scripts, it could become a reality. The implementation of this is still up in the air, whether it’s an option in the settings labeled “Legacy Version” or an entirely separate game. Who knows, you’ll find out if it ever gets implemented!
With that being answered, let’s dive into your other question, “Are you planning to add things compared to the original game?”
The answer to that is… drum roll
I’m all for it! Okay that was an awkward transition but I like it. Anyways, while I would love to do this, there are a few challenges I have before this would become a reality. You see, I don’t have any direct line to Vetex, the original creator. So, any new stuff would have to seamlessly blend with the current lore or be a welcomed addition to it. Plus, it’d need Vetex’s green light before making its way into the game.
I’ve also been considering a few other factors. The development team might find themselves under a bit of pressure when it comes to generating new content. There’s a fair expectation for it to match up to Vetex’s high standards. Because of this, it’s only right to find a way to reward them for the extra effort, perhaps through Robux or some other form of recognition? Especially considering that this new content wasn’t initially part of their original agreement when they hopped on board with the game.
But let me be clear - I’d only entertain the idea of introducing paid content if there’s a genuine demand for it from the players. This is because I want to make sure the project stays true to its original vision.
One more thing to keep in mind is that since it’s not my game in terms of source material, I’d need Vetex’s thumbs up to add new content. It’s a matter of ethics for me, and I’m all about respecting the original creator’s work.
So, that’s where I stand on it! If you’ve got more questions, feel free to ask. As the project lead, I’m here to keep you in the loop and I hope you guys are excited about the game just as much as I am!