List 2 or 3 magics for a magic class at a level past 2nd awakening. can include lost and ancient magics.
my take
gravity, heat, and light magic, use annihilation or a high-duration javelin on light magic, along with a move to create a ton of flare clouds, and surge/beam with a pull factor and elementals with a push factor. this will leave them locked in place while being blind and taking high DOT damage from the heat clouds.
i was thinking about heat magic but had typed flare at first
sadly u cant use 2 of the same magic, and given that even theos who was mastering his magic for over 1000 years while also being a legacy like us only got phoenix, sun, and mastered fire ion think we can mutate the 3rd magic
Metal + Poison.
We know that second awakening is dualcasting for mages.
Poison’s DoT does 5% of direct damage for 20 seconds, doubling the damage and keeping the highest possible damage tick.
What happens if you dualcast it with metal or a similarly high direct damage magic?
remember that with a 3rd magic that probably means lost magics are or almost are a thing whatever future update 2nd awk is so u could make that more OP somehow
I remember vetex saying that he wanted to add an ability that let’s heat magics “coat” their spells so that they can be used underwater.
That was pre-full release, dunno if he forgot
just now remembering that we thought dodge reflex would be part of a talent and that youd have to choose between one of the talents or dodge reflex (we also didnt know talents would have progression tied to them lol)
i could see it being a random trainer like rill hendrix