The update is very nice but there are clear problems:
Sharks went from “WHERE ARE THEY??? I NEED SAILOR STYLE!!!” To “I spent one second in this small pond, and now a tiger shark has torn off my limbs.”
Additionally, shark hunting attachments are WAAAAAAAAY too rare and the fact that they can only be used on one specific point of the ship makes it feel so tedious. Seriously, weapon builds are better off using a musket or flintlock sometimes.
Stamina drain underwater feels a bit punishing, along with the fact that its hard to see underwater most of the time (i heard this will be fixed later on)
And most of all, the whole “Operating a shark hunting attachment makes them circle” just doesnt work sometimes. The shark will either:
A: Actually get close to you as intended
B: Go VERY far away
C: Not even get aggroed so when you dip into the water it tears you apart like a garbage disposal
and also the fact that sharks just fuckin run away sometimes so you have to dive into the water to agro them again
re add’s bursting aura and going near it with at least 1 point in strength or weapons immediately disintegrates you, shows an animation of being packed into a box, and you are flung to the doorstep of the ravenna castello
the pulsar gut is pretty good and mage isn’t as much of an issue as it used to be
the shark hunting attachments are cool on paper but like, you get reduced drop rates if you don’t use them which kind of sucks because as a weapon user i found it cool that you could fight sea monsters underwater
i also found it pointless that they are locked to different stat routes and grinding sealed chests just to end up getting the one that doesn’t fit your stat route is annoying
my biggest complaint with the diving points is how annoying it is to manage stamina but apart from that exploring them is cool and the underwater structures are also pretty cool aswell (i cant tell the difference between a diving point and an underwater structure)
the entire bronze sea is literally shark infested waters swear to god i cannot go more than 5 seconds underwater without being jumped by 4 tiger sharks
i like the easter event finding eggs and shit is cool but like the rng ones like the asteroid egg are a pain to find
If anything from this was to be added, then it’d probably be strong blast as a somewhat high req (for hybrids/savants) rare spell so like 90-120. Honestly though would like for the burst attack to be a close range forward explosion.
Diving points either have like 1 normal shark that dies from a single musket shot or 5 tiger sharks, a poison jaws, and my deceased grandpa in a shark cosplay
That is true but it’s also from an archived trello. Although we can absolutely agree that things like transformation and meteor would remain lost spells. Mostly talking about the arguably weaker ones which is basically 2 (1 repurposed to be closer ranged). Although now that I reread Strong Blast if it was to have/be a rare spell it would have to be toned down so yeah that sounds like a lost spell.
Zone seems like a “modified explosion” spell if you want to overly simplify it, so it could probably be around 100 or even 200 magic level depending on it’s usage. For example, if it can be used to trigger catalyst status to be applied constantly, then it’s an instant 200 or even higher.
Since Pulsar got nerfed everyone’s eager to gank a mage like me, so no more villains and enemies running away just because I have a chance to unleash a Pulsar Spell, yay.
(There isn’t a single one of these without the “let him get up” voice over)
Anyways, imagine apocalypse bringer with a pulsar spell or enhanced variant