imo would get quite annoying at some point, but really depends on how long it would take for them to deplete.
imo would get quite annoying at some point, but really depends on how long it would take for them to deplete.
I think it’s a cool mechanic but not for this kind of game
I guess it could be cool to cook dishes for bonuses and heal rather than a necessity. If it’s really slow to deplete im ok with it, but considering there is also a saturation bar you can have some kind of hunger reserve if I understood right?
Oh yeah also based on AA you will always be hoarding a lot of stuff all the time, so if food dosent have an expiration date or something i dont think you will run out of food often if at all.
It does get annoying but if its based off of the 3 day thirst thing and 21 day hunger, then that means it’ll take a whole hour for the thirst to deplete from full to empty as one day = 20 minutes & even longer for hunger
i dont see much point in it, but its clearly put there for the “immersion”. u’ll have some fun with it for a few days and get over it. eventually u will get so much food that doesn’t become a problem but a chore to always eat and make sure ur well fed. It feels like one of those features that will only affect u early game, the same goes for temperature. It honestly seems out of place in a game like wom thats going to be so large.
it makes it so that wasting time = wasting food
i hate it
I mean let’s look at the positive side of this
We can make all sorts of unique and interesting dishes based on real life cuisine, and then watch as some idiots make cooking guilds.
I’d actually respect it.
How dare you call the future noble culinary branch idiots
I’ll only respect it if fiery is our catgirl chef
It obviously won’t be an annoying feature, why would I add a feature to the game that just makes playing more annoying. It will be purely for buffs, otherwise it will deplete extremely slowly. Don’t assume a feature is gonna be bad just because of how it works in other games