Aight. Anybody else got other thoughts?
the octopus was alive just before you skinned it for the armour
the sunken items seemingly don’t rust and are made from metal
the fossil items are just old pieces of bone (so technically not even fossils)
What about Atlantean weaponry? Or the scald tooth dagger? These both have the same stat reqs as stock Good quality weapons
dark sea modification probably makes them better idk
(req = requirement)
the weapon stat requirements are based on the level of the weapon, the slot the skill is applied to, and the skill itself.
so, let’s say you wanted to use sword draw: dragon song on the fourth slot on the sunken sword (a level 50 weapon) first, we take the level of the weapon (50 in this case) and multiply it by two, giving us 100 for this example. then, we take the base weapon stat requirement for the skill, (120 for sword draw: dragon song) then we add those together, giving us 220, then we subtract 30, (goes for all weapon skill slots) giving us 190, then we add 10 because it’s in the fourth slot, (third and fourth skill slots have a +10 req on weapons) which leaves us with the final total of 200. (ultimate arts replace the +10 with +80, so if this example were to be an ultimate art, it would cost 270 weapons to use) although, rare weapon skills don’t abide by these rules, since it’s always the same as its base req, unless it’s an ultimate art, in which case it just gets added 80 on top of it (for example: rising tide would be 100 in any slot of the sunken sword, but would be 180 in the ult art slot)
the weapon quality only affects the amount of skill slots the weapon has, (2 for poor, 3 for average, and 5 for good) the tier cap for skills, (poor quality caps at tier 2, average caps at tier 3, and good caps at tier 7/9, unsure of that one) and which skills can be applied to the weapon (poor can have up to 60 req skills, average can have up to 90 req skills, and good can have up to 150 req skills)
Look, that is a useful piece of info, people of this thread are thankful for you dropping this, but this is completely unrelated to the question.
I know how the skill cost is calculated. The problem of the thread was, why are there weapons of such high level (and thus, high reqs), that they are downgrades to stock versions of themselves, while being harder to obtain?
Different stats base
Nobody cares that much about those, unless they can afford to use both weapons with the same efficiency. In fact, most of these weapons come with reduced power stat - the one players look at the most. This isn’t enough of a reason to lock the weapons behind much higher levels without any improvements over the versions the player already has
Thats… How Rites work. They just have a set cost, and then Relics have a level requirement added onto that.