Hey, this was bothering me for a long time, I need yall’s thoughts on this. Some weapons have higher skill reqs than the normal weapons of their quality, and I never understood, why that is. Just look here - this is the GW Cultist Staff. An Average-quality weapon, same three skill slots as any other Average-quality weapon, no unique skills, but the skills have higher costs to them by 20. Why? Just for the minor buff in speed in exchange for lower size?
This here is the Axe - an ordinary stock Average-quality weapon. And the staff category also has one of these. So, if I am a weapon hybrid, why would I put in effort to obtain the GW Cultist staff, if it is a direct downgrade from their stock form?
Now, these two examples. The Samerian Scimitar, or any other bladed weapon of other factions for that matter, is barely different from a normal Sword, but its requirements are lower by a whole 40 points. And I think, this is totally fine. You need to put in additional effort to obtain this weapon, than a stock version of its type (yes, the effort required is barely significant, but it is still additional effort at the end of the day). A player is rewarded for exploration with better items - sounds logical to me. So what is the GW staff’s deal?
Then, the Commodore Kai’s Sabre. Requirements are identical to Average-quality weapons, but the weapon is actually of Good quality. And this is also fine! This is a boss drop - and a quite hard boss at that (at the level you’re supposed to fight him). You earned this reward from an unreasonably low 1/10 drop chance (the drop chances need to be studied too, but I am not about those here), so this weapon should be allowed better perfomance than the stock Katana. Giving hybrid builds accessible Good-quality weapons really boosts their combat power, and its fair - you spent time to gain a sizeable benefit.
Now here’s the weapon family I’ve made this whole topic because of. The fossil weapons. The club, the spear, and the greathammer. In case some forgot - you can obtain these weapons only from the Grey Ones in Nimbus Wilds, with a very low drop chance, and, in the case of the greathammer - from their Leader. So why do these weapons have +60 to their skills, while still being Average quality? And, mind you, Skyhall Captain’s Spear exists! This is a weapon sold at Ivoris, that has 10 less requirements than the Fossil Spear, but is of Good quality. You can just buy it with Silver! Why should a player even bother with Fossil weapons? Where is the reward for exploration?
Warrior-exclusive weapons also have this problem sometimes, like this here Atum. But, I don’t think Warriors are struggling with the weapon stat point deficiency here, it is more of a Hybrid problem. Still, this is a weapon with higher obtainment difficulty, but with higher skill reqs, for some reason. Yeah, you could argue its higher base damage is worth it, but come on. Raiding Fort Montu takes time, and Hathor’s drop pool is large.
So, what does the folk think? Should the weapons with higher skill requirements than their stock counterparts exist? Or their reqs should be lowered to match, or even be lesser than those of the normal versions?





