For those that missed it, in the most recent patch notes:
Personally, I’m thrilled that the overpowered intensity builds that plagued the last version have finally been toned down. It was simply impossible to have a fair PvP fight without a poison mage applying a slightly longer DoT and winning the fight without me being able to do anything about it.
Every time I was killed by an intensity-maxxing ash mage creating a big cloud that I forgot to stop standing in, I always thought “man I really hope vetex nerfs intensity scaling by 20%”. This was a necessary change and I’m glad to see the balancing team has a keen eye for precision nerfs to builds that reduce diversity.
I think the balancing team should expand their horizons to focus on other horrible and very meta breaking issues like swimspeed gems that are causing chaos for the community.
Facts, I haven’t played the game in months but an intensity mage came out of my computer and killed me irl and I couldn’t do anything because the cloud was too cool to step out of
Just today I died to a poison mage that only used surge to kill me. there were so much fluff particles from poison I couldn’t even see where he was or even my own player model and I did not have a revealing potion on hand. I called him out on it from messages and he called me a drawback abuser ( I had 0 drawback)
Destruction gems need a nerf.
What am I supposed to do about my enemies creating slightly larger holes in the ground that I keep not getting out of, its restricting my movement so much that I can’t fight back.