Passive Energy Regeneration

Passive Energy Regeneration
effort 5.0 1 quality 4.5 2 reasonability 5.0 3

In the balance doc, there was a low priority change about adding a small amount of passive max energy regeneration. I really like this idea, and I think it would be a great QoL change.

Your maximum energy currently passively drains overtime and when you use attacks. I believe that your energy should instead slowly regenerate over time up to your max amount (with food still allowing you to go far above your max and give you very powerful passives).

The regeneration rate would be rather low, only like 1%/min, but it would prevent us from wasting food in day to day life.

While unconfirmable without Vetex, I believe this could be possible in lore as well. We already have the ability to instantly regenerate a large chunk of our max energy via the darkness talent’s chaos strike, so I think it’s not out of the realm of possibilities that our character can naturally absorb the chaos energy from the overly polluted air and water around them.

2 Likes

Positive buff with 0 downsides

1 Like

sure

1 Like

seems unlikely since passive energy has been removed from the game in favor of the current energy system, which is the second itteration of the food based energy system

this suggestion wouldn’t even function with the old hunger system, it would essentially be removing the hunger bar entirely

the change was also pushed by the balance team and added to the full doc several months ago so i have some hope of it being added if vetex or one of the new devs see this post, or look at the balance doc again

yes please

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