I couldnt think of anything for weapons, or how they could be implemented even lmao
It could be more gimmicky things that would improve on the gameplay aspect, like making parry bettey and giving you buff if you parry an attack. Since weapons are not working really well with the elemental aspect of the game (expect if you’re a conjurer).
Self shilling, but AO would be cool if there were more ways to disadvantage yourself for perks besides insanity. I really like the “greedy” trait somebody made where you have to gain money in order to not gain insanity. I think playing with that would be cool, like a crippling fear of water meaning you waste more stanima in water in exchange for a faster swimming speed and movement in water.
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