nah I imagine it like an endless infinity soup or broth to put whatever ingredients you can, kinda like running meat in a very hot soup
most people look at the dirt feature and think âwow this is annoying, i wish it was removedâ
all the soap thing changes is turning the thought into âwow this is annoying, lemme search through my laggy ass inventory to find the soap to get rid of itâ
the âwow this is annoyingâ is still there
wtf people find X feature annoying with no noticeable improvement to gameplay
let me add another annoying feature to look for to remove the first annoying feature temporarily before you have to deal with again
mf people just want it gone
TRUE
personally could not give less of a shit about dirt but as for this âsolutionâ it literally doesnt do anything, the people who were complaining already had brig bath available, the complaint was that it looks like complete shit, adds nothing, wastes time, and nobody likes it so it should either have a toggle or be removed, adding a galleon sink to serve the same purpose as brig bath is not going to make people stop complaining
arcane odyssey community in flames after suggestion to bathe
Sounds like a problem with the inventory and not a problem intrinsic to the soap itself. Especially since you can just search for it.
Incorrect
give credit where credit is due
the most vetex did was say yes you can add soap
people defend dirt like itâs just a thin layer and not 3 tons of mud stuck to their character
It even takes like 15 soaked statuses to clear it all. Irl you dip into the ocean and all sand and dirt is gone INSTANTLY
Iâm pretty sure dirt is a nuisance because vanity exists.
Okay, so I put in the effort to make my character look cool and now they look like they havenât showered in nine months. Bruh.
Like sure itâs ârealisticâ but at the cost of vanity.
People would probably appreciate little details if it didnât interfere with something they want.
People like cosmetics after all.
I enjoy fun dialogue talking to random citizens in the world, thatâs a bit unrealistic (who would say some random rambling to a stranger they just met???) but immersive (gameplay wise). I donât complain about some npcs not having dialogue because it doesnât hurt me and is mostly irrelevant. This is good small details. It rewards those who love to speak to npcs and doesnât affect those who donât care. Net positive.
Dirt is mostly irrelevant but is slightly a negative. Like wow Iâm dirty and itâs cool that the game accounts for it but now I look worse. Itâs so irrelevant that it doesnât matter that much tho. Except instead of rewarding someone who cares about vanity, it punishes them to constantly be clean. The people who donât care still donât care. Net negative.
i think youâre missing the point
level puts it very well
I will not get to ranting about the pointlessness of hunger/cooking, I will not get to ranting about the pointlessness of hunger/cooking, I will not get to ranting about the pointlessness of hunger/cookingâŚ
Anyway, on the topic of dirt, I personally donât like it because it builds up so fast and so frequently, yet getting rid of it takes multiple runs through the ocean or Brig Bath⌠all for the dirt to pile back up after about three-ish minutes if Iâm doing anything other than walking around. Itâs annoying and hardly anyone Iâve seen likes it, yet itâs staying because itâs considered a cool addition. On one hand, I can see why somebody would want dirt accumulation to stay; it is a neat little detail at the end of the day and is ultimately harmless. I think it makes my characters look atrocious though, but thereâs no way to keep dirt off the player for a long period of time. Odds are the player will be at max dirt stacks for most of the game unless they happen to use Water Magic as their primary magic or they feel like taking exactly seven dips in the ocean from time to time as well, which is a bit of an eyesore in cutscenes.
tl;dr Dirt accumulation needs be slowed down considerably and be removed a lot faster for me to think itâs not worth wasting a picket sign over. Maybe thatâs how it is for other players, maybe it isnât.
Not every feature is going to add to gameplay.
Although if Vetex expanded on the filth mechanic to work like Elden Ring (eg. whenever you roll around the poison swamps), then thatâd be good. Could play a role in certain areas to make some hazards more deadly.
problem is that dirt accumulation is not a silly harmless little mechanic, itâs an annoying mechanic that ultimately takes away immersion because iâm not the flashy hero that the game is trying to make me seem like, iâm a homeless hobo who needs to take a shower. this is a mechanic that would fit in a completely different aesthetic of game
if it doesnât add to gameplay then why is it there
Use two techniques and suddenly every spec of dirt and grime in a 50 km radius is magnetized to my body
âYouâd be sitting in a design review, and somebody says, âthatâs not realistic.â And youâre like, okay [âŚ] explain to me why thatâs interesting. Because in the real world I have to write up lists of stuff I have to go to the grocery store to buy, and I have never thought to myself that realism is fun. I go play games to have fun.â
- our lord and savior gaben
That argument can be applied to every cosmetic. They donât add to the gameplay, you might not even use them, but they exist. Only difference between getting dirty and cosmetics is that you arenât obligated to wear cosmetics. I highly doubt Vetex is going to make soap expensive, and I doubt even more that heâll get rid of the mechanic, so just use the soap.
Although, after I typed all of that, a better example would probably be battle damage. I donât remember, but I think wearing armor basically hides/disables the mechanic. I also donât remember if your clothes also magically mend themselves.
except cosmetics do add to gameplay