The dirt is attempting to be immersive, but it does the opposite, it breaks immersion.
It accumulates too quickly, it covers too much of your character and it happens on every single island, even on Frostmill which is made entirely of snow and ice.
Being forced to wash multiple times if you want to get rid of this “small” detail is just really annoying for anyone who actually cares about their looks.
Honestly I dont get the people defending this feature in the name of “immersion”/“realism” or some other bullcrap, if this game was realistic we shouldn’t be able to respawn, bleeding should be permanent unless you cauterize, soaking should only wear off in the sun, etc etc etc. If a feature is detrimental to the game it ahould be removed or at least be option, sure some people may find looking like a victorian minor miner fun, but the vast majority do not, it looks like shit (literally), soap is a good addition but Vetex being adamant about his so called “cool feature” just sets a terrible precedent for future “cool features”.
I kinda liek dirt but there is always way too much of it. It should be less noticeable and probably should also wash off in only one dip in the ocean
As someone with a character that bejng pale is psrt if the design, tanning is REALLY annoying for me. I pretty much just dont go to sameria sinxe the tanning annoys me that much. Also because bronze is better
Glaze, glaze glaze. Glaze… glazing… glaze glaze… this is why our community is dying. No updates, same opinions… Hey guys, maybe if I’m nice or cool enough or something ill get Tester one day and I can do absolutely nothing in TU
I’ve never had a problem with the dirt effect, you can go wash it off, and now it’ll be even easier to wash off. When I first noticed it, I thought it was a cool detail. I think it could be improved by reducing how quickly it accumulates, it should take several in-game days to get maximum dirt.
I’d rather have a dev that will make things like this dirt system, because the kind of design by committee soulless offal that would come from only making things that have mass appeal isn’t going to make quests with unique cosmetic rewards like the banana backpack, or stats that aren’t strictly useful for most players like knockback or climbing speed.