this concept is a REALLY big stretch, and i wouldnt be mad if this got mass hates, as i do understand how many flaws this concept has, but idk, i think it might a cool concept to look into
personal arts will be another tab youll unlock(by tab i mean like stats, magic, the order, stuff like that)
basic info :
youll unlock this after awakening, itll sorta be like custom spells or skills, the original concept i had was only gonna be for weapons(cuz i <3 weapons) but i realized theres a chance this could work with other things
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how to create :
basically how itd work, youll go into the tab and press some sort of “create” button idk, itll bring you to something similar to like when normally customizing magics or skills, but slightly different, their will be a lot more options as this is a lot more customizable, do note this will work with everything not just magic, but considering magic is the main part of the game, i will be giving examples with mostly magic
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variants of types :
variants and types will work like this, first you choose a type(like if you have magic you would pick explosion, blast laser etc, or if berserker youd choose stuff like that, and for warriors youd choose any weapon ability in raw ability form(as in outside a weapon) in your inventory, after choosing a type, youll be able to choose a variant, itll work something like this, say the type is explosion, you could make the variant blast, in which rather than the explosion well exploding, itll shoot out a selected number of blasts from its position, youll able to pick things like direction or type, you could pick explosion which will launch it all around, shot gun which will launch it in one direction, or aimed(which will cost a ton of energy and limit the amount a lot), which will aim the blasts at the nearest player(only for blast variant) and stuff like that, youll be able to make it launch one by one or all at once, youll also be able to choose, SECOND VARIANTS, this will require level 140, in which the attack will now take more time to cast and will cost more energy, but basically say you a blast with an explosion variant, thatll work like you shoot a blast and an explosion of whatever type you want will come from it, like pillars, or shockwave, well now, you could set that explosion variant to blast, in which then itll be a blast that shoots out a bunch of blasts, and youll be able to do this with other stuff to in ordered to make interesting combos
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interesting combo examples :
you could make a blast which a variant of explosion and then give it a second variant of blast with aim, in which then youll have a bouncing bullet because when it explodes itll launch another blast
or you could make a turret, in which youd have a placed magic explosion that released aimed magic blasts one at a time
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personal arts for weapons :
the personal art will be put as a skill in your inventory when your done making it, personal arts for weapons will limit the combinations you can make to a specific weapon weight, and some skills wont be compatible even if they are in the same weight class, but for the most part itll be very similar
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extra variants examples :
blast + beam basically, the blast will shoot a beam in the opposite direction of where its velocity when it explodes, any variants after that will be based on the beam
beam + explosion, itll simply be a beam with an explosion at the end like explosion, pillar or shockwave or a second variant coming off of the explosion
leap plus most things : the ability will activate under the leap, like explosion leap would be like normal leap but it does damage
the berserker personal arts wil work similar to the magic ones, with the shot acting like beam, or stuff like that, but ofc some things wouldnt work the same considering there are large differences between the classes
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extra final information :
you can only have one personal art, and itll take the place of an ultimate art having a long cooldown as well, although the cooldown will depend on variants and things like that
for magic explosion having the blast variant and making them shoot out one by one, you will be able to edit the interval between each blast, as well as the interval for many other things, like maybe the beam for the blast + beam variant would be a second late in ordered to try to catch people off guard
the casting time of these attacks is heavily based on variants and stuff, like having 2 variants on an attack over one would double the cooldown and increase casting time significantly
all classes will have some things that arent compatible, like magic leap(or anything similar)is not able to be a variant for anything
youll be abled to choose any cast animation no matter what type or variant the attack is
youll be able to name the thing any name that applies to any of the variants, for example having a blast that has an explosion variant at the end would allow you to use any names from explosion or blast
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reasoning : i think itd be an interesting addition to the game and would allow really complex and interesting attack that i think would be really fun to make and think about, this could enable many interesting combos of variants and attacks all in a pursuit of making the best thing you can make
also i think this would be very fun for warrior mains considering there isnt really a lot of variety in what you can do with your weapons unlike the other classes, and i think this could open up a lot for people like me who suffer through beating the game with sharp sticks and sharp sticks with sharp metal on it
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worries : balancing, OHHH THE BALANCING, yeah, this could potential be incredibly bs to have to try to fight, difficulty to make, i understand this would be INCREDIBLY hard to code considering all the different attacks in the game, and trying to determine what things can and cant variant and how the variant would work, although id say if you cant think of a variant for something to something else in like an hour than it simply wouldnt be compatible
yup, i recognize this idea could potentially go terribly and is really high risk and high effort to make
