Personality And Traits

Personality And Traits
effort 4.888888888888889 9 quality 4.444444444444445 9 reasonability 4.444444444444445 9

butter means whats going on at that moment (e.g. how hot it is there or if theres a storm there rn)

A few of these abilities would need balancing but I really like the concept and will increase the uniqueness of every player

wait wait wait, are you suggesting double effect potions?

am I misreading something or is this the most aggressively meta thing ever that you’d have to be a complete and utter dumbass not to choose above literally every other effect here?

we gonna be cooking lvl 6 potions with this one

maybe he means that you can see temperatures and stuff on the mini map, but im not him and i dont understand anyone’s mind

I like it. Problem is, as you can see, the balanceheads are already on your doorstep(I’m looking at you, @cloudcrosser. Like Bread says, 3 seconds is practically nothing, especially considering we wouldn’t even have enough points for 3 whole seconds, or even 1 and a half seconds, we’re at chapter 7).

And, if I may, I’d like to suggest another trait for you, for funsies:

  • Spitefulness: Increases your hate for your enemies.
    – Each point increases damage dealt to NPCs of the opposite Renown by 0.05%.
    – At 25 points, if you’re on the same island as your hunting target and within 2500 studs of them, an outline will show where they are(NPCs only).
    – At 50 points, you gain a 5% damage buff against your Rival.
    – At 75 points, you gain a 5% damage buff against Bosses.
    – At 100 points, you gain the Zealot effect. Every time you take damage from an NPC, you gain a 1% attack buff against NPCs for 30 seconds. This can stack up to a 20% attack buff, and the timer resets every time the Zealot effect triggers.
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bro is not chains of perfection :sob:

Chains of whatnow?

deepwoken thing where every hit you do to a pve enemy increases your damage until you get hit again

Ew, Deepwoken(no offense). Besides, this is you taking damage from your enemy and dealing more damage in return, like a Wrath skill, not a Momentum skill.

The perfect passive for people running impact fist

I forget, what’s Impact Fist again?

The Lightning one, or the one that’s like Argos?

Impact fist is a lost style that is designed around enduring damage from your opponent to charge up a meter, this meter increases the damage of attacks

Ohhh, that’s cool as shit.

As for the lightning one, that’d be knocking fist which had the gimmick of dealing increased damage for every consecutive hit and would eventually stun after enough hits landed. Unfortunately, this one was scrapped since vetex considered it too basic

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