Personality
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A new feature called personality will act as the most unique attributes in the game that’s solely for PvE purposes rather than PvP. This section can be found as a small icon in the player menu at the left side of your build name.
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You can invest points into each personality, not requiring you to lock in one path. Points however, can only be gained after each chapter of the story as to show progression through interaction. Each chapter will grant 5 points to invest into existing personalities.
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For clarification, this does not include parts of the story and you can only gain personality points after completing the final part of the chapter.
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Investing into personalities at certain points will grant you their traits with the final trait being at 100 which is worth 20 chapters. This however, does not mean that you cannot invest anymore into that personality.
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While you aren’t locked in one path, you can only have one semi-final and final personality trait, meaning you can’t have both traits of slyness and cleverness at 75 and 100 points. The first personality to get 75 points upon distribution will determine your only semi-final and final traits.
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Drinking an interchange potion will also give a prompt to reset personality.
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For QoL, there’s a prompt to use 25 or 1 points to invest in personality and along with distribution confirmation.
List of Personalities and Their Traits
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Slyness: Increases your stealth capabilities.
– Each point decreases aggro range by 0.2% and combat tag duration by 0.05%.
– At 25 points, holding “CTRL” will allow you to crouch which reduces aggro range by 20%.
– At 50 points, your walking, running, climbing, ground dash, and high jump now becomes quieter.
– At 75 points, gives you the ability to disguise by holding “E” on dead NPCs excluding bosses, allowing you to not aggro certain factions regardless of reputation unless you attack them. To undisguise, you can use the bath in any ships.
– At 100 points, if you reach below 15% health, you’ll leave a cloud of smoke on where you got hit and immediately disguise as the faction that’s closest to you in 20 studs, removing all aggro on you unless you attack them again. -
Cleverness: Increases your intellectual understanding.
– Each point decreases all of your costs by 0.2%, this includes from shops, shipwright repair, hammer repair, armor upgrade, reputation reset, and galleon dropped on death.
– At 25 points, your notes now lasts 10% longer.
– At 50 points, effects from potions brewed by you now lasts 20% longer.
– At 75 points, you can now place an additional one reagent in brewing.
– At 100 points, you can now always see ingredients and chests near you by highlighting them. -
Recklessness: Increases the consequences of your actions.
– Each point increases your luck by 0.05%.
– At 25 points, you gain 10% more renown from all sources.
– At 50 points, you gain 10% more infamy from all sources.
– At 75 points, galleons gained from killing NPCs are now doubled.
– At 100 points, there’s a 25% chance to gain either an additional junk or exotic only item when opening normal and sealed chests. -
Mindfulness: Increases your awareness of the surroundings.
– Each point increases your stamina regeneration by 0.05%.
– At 25 points, you regenerate health 50% more faster out of combat.
– At 50 points, insanity effects now has an additional 5 second interval.
– At 75 points, you can now tell the temperatures, and sea/weather conditions in the map.
– At 100 points, all enemies within 50 studs now gains a highlight until you hit them. This can be affected by reputation meaning positive players won’t highlight positives while negative players will highlight everyone.
End Note: For now, these are all the personalities with traits that I could think of in the current PvE situation of the game. More would perhaps be added if more content to PvE is added in the future.