proposed buff ideas:
wind can no longer clear poisoned, this is so that wind, just like every other magic, must worry about the dangerous effect that poison inflicts, however, wind can still blow away clouds.
noticeable increase in speed, and a minor size buff, perhaps bring damage from 0.75 to a solid 0.8
add a dark mustard yellow variant to poison (optional but it can look cool)
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maybe buff its base damage to 0.8x too?
eh, it’s already pretty high damaging though, since the DoT can really creep up on ya.
it’s dot should deal more damage per tick but have less ticks so it’s damage stays the same but it happens a lot quicker
otherwise dot is kinda useless because you regen more than you take damage
having a dot based magic is a good idea, but when dot actually sucks ass it doesnt work well
oooh okay that makes sense too, lemme add it
in other words: make dot do something
alright added it to the list of buffs
i’ll take the hate
but dot is actual ass it needs fixed, i’ve presented a solution
actually i think this dot solution should apply to all dot, not just poison.
didnt regen get nerfed while in combat
how large of a nerf was it
also regen nerf is a big pog im tired of having to 1v1 for 20 minutes because we keep spamming t and nobody can land a hit
oooh well in that case I guess poison doesn’t need a DoT change, just everything else listed above.
i still think dot should get changed to my solution
changed it now, made it so now we propose the impact damage to be 0.8
nah DoT is good as it is now since there’s a regen buff
how much is the regen nerf, if its only a small nerf dot still needs reworked