Petition to dedicate a whole update to fixing jank

such wisdom, kind wizard.

potions just don’t like to work after you drink one

Would unironically be one of Vetex’s better canonizations.

3 Likes

It’s SUPER inconsistent, I couldn’t drink a mystery potion when I had recovery.. no warning.. no ‘you can’t drink this because x’, just nothing.
I waited the hour for the recovery to disappear, I couldn’t drink the mystery potion for a while still, then suddenly I could, no changes, no nothing, I could just drink it.

PLEASE bc when i joined the bronze sea i reset bc i spawned in the sky (for the 934000th time) and i lost 20k galleons :broken_heart:

At the bare minimum they should apply a bandaid hotfix that doesn’t take Drachma away for you if you are near that position, cause it’s too frequent to just don’t worry about.

I was literally thinking when playing Full Release hot off the press that fixing non-functional features is essentially equivalent to adding new content since you can actually interact with it now, and with the sheer amount of bugs on full release fixing them all would practically bring more content than an actual content update

been wanting to do this

Major Features non-functional from bugs

  • Treasure Charts just flat out don’t work anymore in v1.20.12 servers, Finding the location won’t give a note and common charts won’t disappear (has only been happening to me in older servers so idk if this got patched recently or if charts just break after a while)
  • Bounty NPCs don’t spawn anymore in servers over like 3 hours old
  • Castaways don’t spawn anymore in servers over like 3 hours old
  • Ships seem to be significantly rarer in older servers
  • Often, Drinking a potion in the latest version of the game will just completely bug them and you won’t be able to drink anymore (This has never happened to me if I drink a harming potion before drinking any positive ones, though I haven’t done nearly enough testing to confirm if it’s a consistent workaround)
  • Mortars don’t deal any damage 90% of the time
  • If you try to place a structure on a clan base, but then you get the “Structure is Obstructed” message, the Build Tool acts like the Drachma from the treasury was still spent on it anyway and so every time you fail to place it restricts your spending further (eventually it just starts saying “not enough drachma in treasury”) (evidence)
  • Fleet commanders can delete eachother by appearing on an island where one of yours is already stationed and then the deleted fleet commander will never respawn for the rest of your time in the server
  • “Minimize Risk” setting on fleets has a tendency to burn significantly more money on food & supplies than doing it by hand, without actually keeping the bars full
  • Sunk NPC Ships have a tendency to take an insane amount of time to spawn their chests in
  • NPC Ships STILL have a tendency to just not drop sealed chests (ESPECIALLY Dark Sea ships)
  • Rivals met after Full Release seem to just never spawn, me and my friend both met one and have literally never seen it spawn after we met them (Rivals from before full release work fine)
  • Bounty Board Minibosses that notice someone NEVER naturally de-aggro and warp back to their spawn the way normal criminal NPCs do, if they spot someone who doesn’t engage they could just get lost in the middle of the ocean permanently

Bugs that can just softlock and/or kill you

  • Joining into a server where you spawn on your boat still has a tendency to spawn you in the skybox
  • The system that used to warp you back up if you got clipped into a boat doesn’t work anymore so you when it does happen you have to wait ~10 minutes for the ship to despawn (on your own ship you can at least hold down a skill and start it moving to clip back out)
  • Assassinating an animal softlocks you
  • If you grab a sealed chest while your character is reloading (most likely to equip/remove the ravenna disguise) then you’ll get softlocked (this was adressed by making it not happen while holding a chest, but it still happens if you pick it up during the character reload)
Cannon Fist's crash softlocks if you unequip the tool before it ends

original post

Other Bugs

  • Bounty Boards will sometimes say the NPC is on a specific island when they’re actually in the ocean and vice versa
  • Sparkles from rare gear in your inventory get stuck on your screen if you close it too fast
  • The Dark Sea rifts still keep you out (not sure if this is intentional but they said in a patchnote it’s supposed to disappear when you go in)
  • Sensing sometimes takes a really, REALLY long time to restore your screen brightness when turning it off in the Dark Sea, like upwards of 15-30 seconds
  • Grab skills still just don’t register like half the time (at least it saves me from allanon)
  • NPCs with grab skills are incredibly desynced
    • They can grab you from FAR away from where they are on your screen
    • They can grab you out of your own grab skills
    • They can supercharge a grab skill and grab you with it before the supercharge sequence even finishes
  • If you take an item out of a Reagent pot, you can’t insert a fresh one in. You have to Delete and re-place it to do so.
  • White Eyes has still genuinely never worked properly since the game’s Early Access release
    • his AI STILL has a tendency to just give up on life and sit motionless in the water
    • When there’s multiple people nearby (like on the same ship) usually only one person can see him while everyone else just thinks you’re hallucinating
  • Krakens sometimes spawn floating in the air (although they’re remarkably stable considering this game’s history with sea monsters)
  • If your friend from a party is holding a treasure chart, you silently become unable to dig it up, so if you’re digging while they read you the instructions you could cluelessly dig right past it
  • The Forest of Masts has an insane laggy aura around it
  • If one of your friends gets swept off the boat by a wave, but they get saved by the railing, the wave will just keep pulling on them until it eventually lets go, or, more likely, your friend gets warped way over to whereever the wave is
  • Fishing rods, if you cast it near the point where it would stop working due to range, have a tendency to stay out visually on your screen but just be silently unable to catch anything
  • Bosses in multiplayer have a tendency to warp around like crazy for some strange reason (it’s to the point where my first time playing through the story alone I was actually impressed at how lord elius uses the pillars in the fight, since in multiplayer he’s too unstable for it to look cool)
  • Often, when taking the wheel, you just can’t do anything and need to re-do it
  • Pirates spawned by mythical chart (that didn’t spawn on a boat) will NEVER despawn, they’ll sit there forever unless someone kills them
  • The Nimbus Sea map is stretched Horizontally, meaning:
    • You don’t actually move in the direction your map cursor is pointed, it drifts horizontally
    • If you navigate with the compass, your directions will be off
    • Explorer’s intuition is likely off as well since it remains a perfect sphere while the map is stretched
  • When I get on the wheel while near a dark sea island my game starts lagging like crazy
  • Despite unlocking the limit of 4 status effects at once from a specific brewing profession passive, it’s still not possible to drink potions when you have 2 effects (not sure if this is a bug or not) FIXED
  • Leaving the wheel during the Active Duration of a deckhand ability causes the bar to begin filling again in the client UI even though it’s still in active duration and not recharging, resulting in quite a long period of time with Shipbuilder deckhands where the bar is full and you can’t actually use it (which gets annoying when trying to get the crew to use supplies to repair during the ability)
  • You cannot regen stamina on the new, fancier seafloor, you need to deliberately move to a point where you touch the actual bottom of the ocean to get it back
  • If you don’t grab the wall after deploying the grappling hook, you get stuck facing in one direction until the next time you deploy a grappling hook
  • Ship cannon aiming visual sometimes disjoints and stop following the boat until next re-dock (haven’t found a method to replicate this but it keeps happening)
  • Forts often don’t show their HP bar (especially when you’re sitting back with long range)
  • Eastern Reaches zone heavily overlaps with Monos Island and makes it hard to mouse over
  • Party indicators are often horribly inaccurate until you actually get close enough to update them
  • You can often see the random crews of player ships floating over random spots in the ocean
  • Ships have these random invisible parts everywhere that skills explode on which makes combat on ships super janky
  • Ships often immediately warp away upon taking damage
  • Ship crews often take a while to load in (or never do) and then there’s no one to attack to get the chests to spawn
  • Trying to climb out of the water can be really janky, especially in the Dark Sea
  • The Navy hates neutral renown people now (their cannons shoot them and they can aggro on them)
  • Deckhand Gifting:
    • The menu doesn’t update when giving them an item, leaving a ghost item you can’t donate anymore
    • Stacked items require you to close and re-open the gifting menu to give them more than one
  • Innacurate Explorer’s intuition islands:
    • Nimbus Wilds’ circle is horribly offcenter (possibly due to nimbus sea map stretch)
    • Frostmill’s intuition circle doesn’t include the smaller disconnected icebergs (the ones that have been there since before full release) even though they are valid chart locations
Nimbus Wilds explorer's intuition example

Chart location said “South-Southeast edge,” the actual location turned out to be where the cursor currently is:

Claiming Flag and Build Tools cannot be put into pouches anymore

It’s not the worst thing in the world because you can still drag it directly into your hotbar but it does get annoying since I don’t want it there

Old Fleet Logs leave permanent deadzones in the message box whenever you get a fresh one (was 'fixed/unsure' in patchnotes but it still happens)

(FIXED / UNSURE) Messenger birds have collision, and just barely can't catch up to the player while sailing so they end up trailing right behind the boat and slowing it down

Not Bugs, but things that should probably be addressed

  • If a bounty board just says “Sailing the Bronze sea,” good luck
  • 4/5 vents in the Vents of Aeolus will just send you straight into the floor of ivoris and likely just have you fall back down. The only functional one is the most distant and isolated one
  • Enemy tower floors are insanely fragile (to the point i’ve resorted to just clearing them with M1s) (might be fixed?)
  • Leviathan can get swept off the arena by waves
  • Dismissing a Command ship from your Fleet when there’s no open slot for a deckhand on your brig will straight up banish that deckhand to the abyss where he can never return from
  • Deckhands that you asked to follow you have a really annoying tendency to just get stuck on everything possible and slow you down, to the point it’s usually easier to either just do whatever they can yourself or not use their unique services at all
  • The Supply gain from cutting trees is genuinely abysmal, it takes maybe ~15 minutes to fill up the supplies on a Brig. It’s faster to just never use the system and hope you find ships at sea to sink (its also possible they didn’t want people filling a brig’s supplies by cutting trees but I have no way to know)
  • Deckhands can’t cut a lot of Dark Sea tree variants
  • Marking Visuals disappear when terrain takes any amount of damage at all and you can’t mark broken terrain
  • searching “Arcmancer” in your inventory doesn’t work because it’s been changed to “firemancer” or something like that
  • You cannot just search “Fish” and have all the fish appear in the new cooking UI like you could with the old, OLD inventory system, which actually makes the new UI more annoying for making fish dinners.
  • Build Tools always silently reset to “Your Drachma” when re-equipping the tool, and if you aren’t constantly watching out for it it’s incredibly easy to end up losing tens of thousands of Drachma
  • Story
    • There’s no option to wait for party members before starting a boss fight, so if you have a large friend group of people reading at different speeds you either end up needing to skip pre-boss dialogue to join in faster or your friends just have to dodge attacks and stall waiting for you to read
    • If someone else kills the enemies from a story encounter (ex: windrow wolves ambush, kill guards in fort talos, etc.) before you deal any damage to them, you don’t get credit (even if they’re in your party) and you need to wait a full minute or so until they respawn before you can continue (which again feels sort of immersion breaking when you’re trying your hardest to make sure everyone dealt a tiny bit of damage to every enemy before killing them so you don’t get trapped in the story bit for an unnecessarily long time)
    • Allanon’s Arena features a very large brick with a 1 stud tall, flat, indestructible core, meaning as the arena gets takes damage it’s possible to make a bad dash and get buried deep into the ground under an indestructible cieling
  • Sealed Chests don’t appear to be worth carrying anymore, on a ton of islands I’ll just see random abandoned sealed chests from charters because they just won’t bother to do it
  • The Bounty Hunting profession progresses INSANELY slow for some reason (and it’s not just because criminal NPCs don’t spawn anymore)
  • Relics seem to be insanely rare drops for some reason (at least based on what oracles have said here)
  • Navigating the Marketplace for any item that’s part of a broad category (such as Reagents, or Enchantment scrolls) is absolute agony scrolling through tons of pages of stuff you’re not looking for either starting from the top or bottom while getting rate limited on pages. Having some ability to search or filter would do WONDERS for the system
  • Ships
    • Vertical Aiming is more of a hinderance than a help
      • At long ranges, you must put your camera on the same level as your aiming visual to ensure it’s near perfectly flat, as even the slightest angle will result in the cannonballs missing. However, since your cannons are on the sides of the ship, this also requires taking the enemy ship completely out of frame.
      • The only case where Vertical Aiming is important is when destroying a ship much smaller than your own, having a way to toggle it would make ship combat much smoother.
    • The random repairs NPC ships have are quite unfair to new players, a Caravel’s 3 cannons can do ~300 damage per cannon volley while a ship that they chipped down through sheer will and determination can just whip out a several thousand HP repair with zero delay whatsoever and undo it all
    • If the NPCs dismount a ship for something the player didn’t do (ex: notoriety ships dismounting because the crew aggroed, dark sea crew getting struck by lightning and dying) then you’ll get punished with a ship looting tip
    • If your boat gets stuck somewhere you can’t escape by turning alone, you’re pretty much just completely softlocked save for resetting or leaving the game (NPC harbors are a good example of this)
  • Fodder NPCs that spam tiger rush can end up being really annoying and waste your time by trapping you in a cutscene for a 0 damage attack
  • Sliding time when grabbing a wall is jarringly long, it’s generally quicker to just un-grab and re-grab than to wait it out
  • Blocking while dashing with shift dash toggles sensing
  • Dexterity decreases the travelling time of Fighting Style attacks such as Crash without increasing the speed, so it effectively reduces range on those attacks
  • Applying a lower tier of a status effect will clear a stronger one (ex: poison imbued poison tooth dagger applies Poison II, then I use a regular poison blast and it clears it for Poison I)
21 Likes

Lowkey make flying whales an actual animal in the game from the sky islands

NO WONDER I KEPT STRUGGLING
WITH THOS CHARTS

Anyways here’s my list of gripes
Why is magic visuals so laggy?
Why is boss design still the same?
Why is ship spawns so low now?
Allaon is not a fun boss fight at all

1 Like

My main issue is my FPS, it felt like it went down a bit after full release came out. I have no idea if that can be addressed in a big game like AO but I’d appreciate it if it went up a bit

I really like having search bars in the inventory and whatnot but I don’t like how when I return to a menu my search gets reset, so say I click on something in the marketplace then click back I go back to the general page and not what I searched above. Similar issue with ordering on NPCs like blacksmiths, I would prefer if they stayed active until I disabled them.

Tip: Fight them from the top down.
Climb or fly to the top from outside, and just break your way down through all the floors fighting the onslaught.

2 Likes

The eastern reaches intuition also heavily overlaps with monos island in terms of detecting your mouse (I need to keep moving my mouse downward and back up to even look at what it says)

also miniboss enemies just do not respawn at their chosen island location if someone just ran past or they were hit without being killed (if someone aggroes them and sailed off, they could be in the sea but not even be in a boat)

Another thing I find annoying/inconvenient and would add to the “should probably be addressed” list is how you MUST be in a party to buff others with enchantment/rally banner or give them positive potion effects, I wish you could just buff/support anybody who breathes if you’re not in a party at all

Oh yeah, and add forts not showing their hp bar at all sometimes

I joined Arcane Reborn, the fan-made Arcane Adventures remake, just to see some user interface inspiration… it runs so smoothly, it’s insane.
I nearly forgot I could go above 60FPS on such a game, since I run majorly under 60 in small servers in AO.

I seriously theorise it’s that some islands are still fully rendered whilst being incredibly far away, like I mentioned, ‘when I was at Skyhall Kingdom, I could deadass lookdown and see multiple islands fully loaded, buildings still at full detail.’

I’m so curious if the game has LoD or not, because they look FULLY detailed for no reason when I’m greater than 1024m away from them.

Magic Visuals are laggy due to the excessive amounts of ParticleEmitters used; Roblox dislikes it majorly when a bunch are compacted into a small spot.

Boss design being the same is likely just using what already worked; they have been working more on other features than making the bosses innovative.

Ship spawning… or rather spawning in general is busted, there are so few animals, there are so few castaways, I see one or two pirate ships when I sail halfway across the Bronze Sea.

Allanon’s first phase is perfectly fine, fair fight… the second phase is not, I do not want an attack that covers half the arena and deals +300 damage per tick… it doesn’t make sense when every other boss is fairly done, and then the difficulty jump hits like a truck for no reason.

1 Like

image

MEMORY LEAK MY BELOVED

1 Like

It’s unsurprising that there’s a memory leak, seeing as they have already done a bandaid fix via just resetting servers when they are old enough.

I’m pretty sure AR is much lighter than AO performance-wise

1 Like

Any thing that could fix that?

1 Like

The developers could potentially reduce the amount of particles used by using bigger particles, cover more area for less particles.
It’s really evident with Explosion, that covers a majority of the screen and emits so many particles.

I know, I apologise if it came across that I compared the two directly.
I was attempting to say that 60FPS or greater feels WAY better than the mess we have right now, even AR feels way better despite being an ancient vessel of what AO is.