Petition to make Vitality into an Armor Stat

I like Vitality. I like having big health. Vitality had a use case that I appreciated, personally.
Vetex just took Vitality out back and shot it, now Spirit is in its place.
I think that was fair, Vitality was weird, so let’s put it in a place where it’d make sense, an armor stat.

image

Why Wear Vitality Gear?

Vitality gives health. Health gained from Vitality is immune to Armor Piercing. It increases your base health rather than your defensive gear.
As a tradeoff, it’s found on a smaller variety of gear, so if you want to use Vitality, you have to select armor pieces that might be suboptimal in other ways compared to Defense.
Vitality could have identical efficiency to how it does now, 1 Vitality stat point = 1 Vitality armor stat point.

But That’s Not Enough

Yeah you’re right, especially if we do follow the 1:1 thing, then it doesn’t even give enough to be worth using, so howsabout you take in a little bit more idea?

Health gained through Vitality could be specifically marked on your health bar, and when you leave combat for 2 seconds without being damaged, that Vitality fills at a rate of 100x normal health, making it a valuable passive.

Or not, it’s a flawed idea, I just want my sweet green baby back.

  • I’d buy that for a dollar!
0 voters

I think it will be broken in PvP’s where people already make 3k Paladins and Knights

is this… is this a suggestion out of suggestions? :rage:

pretty sure that’s just stock’s thing now

Nobody uses armor piercing
Vetex is only fooling himself by putting it on shitty sets, the sets stay just as shitty
That being said I think it may fit if defense had a rework that may include merging it with resilience because, honestly, nobody uses resilience either

1 Like

AP and resilience are glorified bloat stats that only exist to make armor seem more ‘diverse’

1 Like

Defense but like 3% better and a suggestion out of suggestions

Wasn’t the main gimmick of vitality big health WITHOUT the need for armor stats?

Tanker tank builds that regenerate faster

Why need vitality? The weapons could be usable for all magic users; vitality should just increase the damage output.

No point because Defense and Regen stats still exist. That would basically be adding a stat that does both of those.

10 Likes

hi i use ap

Is someone hearing something? I thought I just heard something, but it was probably just the wind.

How about this:

Vitality: It’s as you explained
Defense: Changed into non-regeneratable armor, but it has a DR now to compensate. AP as a stat can “pierce” through and ignore this DR, and above 100% piercing will deal bonus damage SPECIFICALLY to the HP given by defense. When armor breaks, excess damage isn’t translated into damage to the player, thus allowing you to use armor to protect you from a high damage attack.
eg. You took an attack that does 500 damage, but you had 100 armor HP level. Your real HP takes 0, but the armor HP goes to 0 and your armor breaks. Maybe add a threshold so 5 armor can’t negate this fully.

So in other words:
Vitality: Higher Regen and long term longevity
Defense: Higher Defensive power to protect against bigger attacks

1000 Vitality HP vs 1000 Armor HP (assuming Armor has 25% DR; Stacks with DR from other sources)
Effective base: 1000 Vitality HP vs 1333 Armor HP

DR is a mechanic gets stronger the closer it is to 100%. So functionally having that 25% + Iron Skin would make you extremely tanky, but not forever.

this might be the worst one yet

keep reading my replies it gets me going

:pleading_face: :pleading_face: :pleading_face:

m-my regen build…

Because defense ain’t already meta enough ig.