Player Jail Times Should Be Scrapped As A Mechanic

Player Jail Times Should Be Scrapped As A Mechanic
effort 2.833333333333333 12 quality 3.2 10 reasonability 3.0 19

oh the notoriety = jail time idea.
that’s been brought up here before.

I don’t think you understand just how fast notoriety builds up.
Frankly, it would hardly make a difference.

How fast? Because if it’s super fast then that’s kind of stupid. Apparently it never cools off either…which is beyond stupid.

ok so I’m sure you’ve heard that the navy starts sending heavy ketches at you, right?
One of those ketches from 0 notoriety can get you 4 or 5 stars.
That notoriety increase just causes more ketches to spawn and it just continues like that forever.
Until you eventually lose.

Not only does it never cool off, it also never caps out.

That’s a problem with notoriety, though, I feel strongly that player jail time doesn’t work as a concept in this game to begin with.
The biggest appeals to AO are all about player freedom, choice, and exploration.
A concrete box doesn’t fit here at all.

I think that’s just a problem with AO in general it’s oddly linear and feels tiny despite it being open and advertising itself as such. I think jailtime kind of falls into this too, and while I didn’t mind it in WoM (I was basically a wanted refugee for 90% of my time playing), I understand most people aren’t as patient. I do kind of want to keep the concept of a jailbreak though.

same here but in WoM it was different.
There was a reason players causing threats should be locked away.

that reason being that it stopped players from interacting with towns.

also I was almost never in a server where somebody wasn’t blasting the silent tower into rubble so jail time didn’t mean anything anyways lol.

Now you say it jailing people in AO’s setting is super weird anyways. Maybe a compromise would be some sort of public display, or as others have said community service of sorts. I want some sort of feelings of busting idiots out, but at the same time AO setting is different.

not sure what you mean by a public display or community service exactly.

first one sounds like fancier jailing.
second one sounds like it’d have similar problems to jailing
(forcing players to do things they don’t want to)

bad game mechanic, why would you want your players to spend 10mins in ur game doing nothing because they got 3 ketches sent after them and couldn’t fight back (shocker :scream: )
this pretty much just compounds with the notoriety system, which doesn’t decay if you don’t commit any crimes, and is just ass in general
way too many people doing tricks and flips on @TheoreticalExistence’s dick cause he has an opinion
worst case scenario is, vetex doesn’t read the suggestion

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truth be told I don’t care if people who have never played a villain file disagree with me.
the best I can do is try to change their mind and make them understand.

I don’t blame them for not understanding the problem, I blame them for defending the problem after its been spelt out to them.

370 replies on a suggestion with 10 votes jesus christ

I never expected the prison system to get defended this hard.
I thought everybody universally hated it.

i like it, but i liked it more in wom when u had a window and a nice view

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while it’s reasonable to dislike the prison system, i disagree with removing it. here’s why:

  1. the jail system is needed to regulate the frequency of random pvp and other types of behavior that might be considered disruptive, without implementing artificial “fixes” or functionally removing them. While these things are part of the game and shouldn’t be erased from it, deleting the main punishment for them is going to make them more beneficial than ever.

  2. the jail system can help balance both sides of reputation. while things currently lean in the favor of good reps, this could be easily fixed by adding options for bad reps to access services like shipwrights and alchemists more easily.

  3. the jail system adds more depth to the game and creates more potential interactions. Combat between differently aligned individuals would lose a lot of its consequences and aftereffects if it was removed, and stopping/protecting executions would be mostly npc-based, which imo is less fun.

  4. the game would be less immersive without jail. while this doesn’t matter to a part of the playerbase, you’ll be surprised how much immersion impacts enjoyment for a lot of people, it’s part of why people tend to like games with things like rich stories, fleshed out worlds, or good graphics. one of the things that make AO a good RPG is how immersive it is.

Tell me you’ve never played negative rep without telling me you’ve never played negative rep.
Essentially temp banning players is NOT the solution for this.

Tell me one redeeming factor of locking players in a time out box for 10 minutes on every death.
(or any amount of time)

Tell me how exactly it is an interactive and fun mechanic to literally prevent players from playing the game.

The game would be more immersive if jail lasted for real world years, wouldn’t it?
Surely that’s the right course of action here, immersion and realism over gameplay.

Fuck immersion if THIS is the price.

Im gonna reply to this quickly because I should probably be doing something else right now, srry if my response is low-effort

why are heros allowed to randomly pvp, and you can do this in other ways

idk what you are on, bad reps barely have any benefits and jail time doesnt balance anything. stuff leans HEAVILY in favor of good reps and jail time leans heavily AGAINST bad reps. you are basically suggesting giving bad reps basic qol that good reps already* have access to :skull:

*changed a word to something that i think is better

giving one player a disgustingly multiplied punishment for losing a fight isnt more depth. and bad reps dont have any advantages in pvp that good reps dont already have. idk what you are on

ok im not gonna write this one off immediately, theoreticalexistence might because theyve seen this alot and are probably quite pissed with defending his post for like 3 days and hearing the exact same arguments that theyve felled many times over. i think you can make things immersive in a way similar to jail time without making it a shit experience for another player

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pissed? no.
confused? very.

…i literally have? not too sure what to tell you beyond that, but talking to you seems very unappealing if you’re just going to insult everyone who explains their point.

i did, it helps balance both sides of reputation and prevents the game from being in a constant state of chaos.

please reread what i typed, i explained it there. the entire dynamic of stopping or protecting executions would be greatly dumbed down if it was npc-only, and the game would be much more chaotic and harder for the average person to progress.

When did i say one is more important than the other? you’re putting things into my mouth now :grin: . having a jail system doesn’t innately detract from gameplay. when both immersion and mechanics are done well, it makes for a much better experience. simply ignoring one or the other tends to make for shallow games.

not everyone thinks “this” is as terrible of a thing as you believe it to be. overall it seems like you’re very heated about this topic so it might be for the best if we simply don’t discuss, it’s just going to waste my time and make you upset.

you want me to be friendly? try reading the thread before you repeat shit then.

oh god its another principal. (he shows up at about 200 if you’re interested)

The game is chaotic with or without this system, heroes can do ALL of the things you’re saying jail stops.

You never said how literally not playing the game is more fun and interactive than playing the game.
(being in jail)

When you said jail was a good idea and brought up immersion as a point.

Everybody I’ve talked to that has actually played a villain file seems to.
Sucks that 99% of the community are positive rep players that don’t realize these problems exist in the first place and immediately assume any complaint towards them is baseless.

alright bro is just going to keep strawmanning, i’m out :wave:

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If you want me to go into more detail, scroll up, I already have.
I’m not quoting the messages for you.

I sure would like to know where the strawmen are though.
People here sure like to spout that out when they’re told they’re wrong.

If you enjoy sitting in a box for 10 minutes doing nothing, good for you, you’re the only one.

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