Please bring back the health boost vitality users get

yeah weapons do do damage

i mean EXTRA damage

Is this bait

what no

swimming and climbing is the exception

dodges, reflexes, t jumps, and all powers are percentage based

Bro 20% is no joke thats gonna add like 100 damage to every weapon skill

no, that’ll only be for a 500 damage build

you say this jokingly but every stat having a passive would probably be supported by most of the community (except the bcord because theyre the bcord so its never gonna happen)

If this stacks with conj imbue then my flying slash will deal 321 damage (I have 2k hp btw)

Very balanced

honestly I’m personally not on board with it because, while on paper, and even in practice, it could offer more variety between classes, it would be a balancing nightmare for very little benefit.

in addition, I think it would be better to have the different stats gain their variety from what they actually allow you to do rather than an arbitrary stat bonus.

I wish I could say I gained literally any information I hadn’t immediately guessed somebody would say from this reply.

+0.2 whirlpool escape chance :money_mouth_face:

I’m not a balancer, it’d just be a nightmare to nobody’s benefit.

FIGHT, FIGhT !

I didn’t say I personally support it, I said the average player would probably prefer it over vitality losing their bonus

also I hate this so much why can only strength classes escape whirlpools, literally any other class and its essentially an instakill.

Beeg moscles

meta give me suggestor pretty please I cooked up an idea to fix it a while ago :pleading_face:

magic’s passive is the ability to create spells ackshually btw…

Honestly I think it’d be cool if spirit was it’s own stat and vitality remains the same as is. (5 potential stats in total)

Like, it’s exchanging versatility for raw stat.

(Side note: I think a ranged version of Warrior/Weapons are fine? Like, as long as the skills are somewhat unique I’m cool.)

the worse suggestion for a fix, the bad ending

1 Like