they lost all gimmick in just one swoop… its so over for vitalities… its not even vitality anymore
its just… second magic stat… but you can imbue magic into it and it could be like using two magics ig…
they lost all gimmick in just one swoop… its so over for vitalities… its not even vitality anymore
its just… second magic stat… but you can imbue magic into it and it could be like using two magics ig…
remove weapon cause its just a 2nd strength stat
no but
weapons
warriors
i lowkey agree
its the only thing that makes vitality unique
You either give all stats a passive of their own or none of them. Or it isn’t balanced.
thats what i was saying, i was worried if they didnt do this bteam would go “ah shit we need to nerf this” and then we’d get a surge situation as a whole stat (where the thing’s basically useless, not just nerfed)
make vitality unbalanced
I kind of wished that Macic gave energy Strength &Weapons gave stamina and Vitality gave health
that wouldnt be the worse throw on the table, energy and stamina being two different bars has always been a fustration for me, especially floating M1s (hitting M1s while in the air consuming stamina)
Wait dont they still use hp as energy
this would be reasonable if we still had the WoM systems where weapon abilities consumed stamina instead, and energy was specifically magic energy
every stat should have a passive of their own
i would love that idea
It would definitely make each stat unique
meta thought he was logical by saying that
No they removed hp drain
Vitality only gives health, magic only gives energy, strength only gives stamina, weapons gives a little bit of everything.
energy and stamina doesnt matter since all uses of energy and most important uses of stamina are percentage based
weapons could give damage
like maybe +20%
no? the more stamina i have, the more i can swim, for example. it’s not percentage based