tl;dr: easy to set up 300 infamy per hour farming for two guilds at once
no alts involved, completely legal
yes that’s right, now keep readingor scroll to the bottom for a summary if you’re a lazybones
- You no longer lose more infamy depending on the other players’ guild’s tier, instead you always only lose 1 infamy from being killed by a player in a guild. (You still lose 5 if you die to a leader)
This is massive – it means that guild infamy is now a positive sum game!
But what is a positive sum game?
Positive Sum Games
Simply put, a positive sum game is one where all players can end up better off than when they startrd. Previously, infamy has always been zero sum (or negative sum) – it’s impossible to earn infamy without making someone else lose the same amount of infamy.
This isn’t true anymore – now, if a rookie guild kills someone in an average guild, they’ll earn 2 infamy, but the average guild will only lose 1 infamy.
If the average guild then defeats the rookie guild member, then the rookie guild has generated an infamy point out of nowhere! This may seem insignificant, but it’s a big change because:
Prey Now Wants to Be Hunted
This is the big change in the update – previously it was possible to get a bunch of people who didn’t lose anything from dying and farm them, but this was basically impossible to do on a large scale because you couldn’t get enough people to sit around and let you kill them.
But now, low level guilds are going to be scrambling for the chance to get their faces caved in by the highest rank guilds they can find. But wait, why?
Let’s look at an example:
- Suncry (tier 4) and NoBanana’s Gamer Gang (tier 2) both meet at the colosseum for battle with 5 members each.
- Every 5 minutes, all the Suncry members kill every member of the Gamer Gang (we’re not great PvPers).
- In the same time, the Gamer Gang kill 2 or 3 Suncry members each (we’re not that bad).
- Suncry earns 25 infamy per 5 minutes, and loses 12.5 of it. From this small exercise, Suncry is earning about 150 infamy per hour.
- NoBanana’s Gamer Gang earns 37.5 infamy per 5 minutes, and loses 25 of it. The Gamer Gang is also earning 150 infamy per hour.
Everyone wins – and this is fast. Not fast enough? Lets do it properly:
Advanced Infamy Farming
This method is fast, but only if done right. To make your farming as effective as possible, follow these 5 rules.
Most Important: Get as many people as possible.
The most important factor in this tactic is how many people you can get in the arena at once – the server cap is currently 18 – theoretically enough for a 9v9, but 7v7s are more practical.
Every extra member improves infamy rates exponentially. A 7v7 will allow for up to 49 kills per side every 5 minutes – double the kills and infamy earned compared to a 5v5.
A 9v9 (if you somehow manage it) enables a maximum possible of 81 kills per guild per minute, enabling both guilds to earn a theoretical maximum of 485 infamy per hour (or alternatively, 2,000 free infamy going into the weaker guild per hour).
Be at least 2 tiers apart, but no more than 4.
For this tactic to work properly, the guilds must be at least 2 tiers apart (new vs average). This can go up to a gap of 4 (new vs strong, or strong vs legendary) before it stops working.
You can do a half-effective version if you’re one tier apart (new vs rookie), but this is much slower. Each additional tier increases potential infamy for both guilds significantly.
Try to get balanced teams.
This trick works best when it’s done with roughly equal teams.
Rule 1 is still more important - adding an extra player to the fight always means more infamy (for both sides) even if it unbalances the teams, but the trick is optimal (again, for both sides) if the teams are balanced.
7v7 > 5v9> 5v5
Adding more guilds doesn't help, but more players does.
Adding extra guilds to the battle doesn’t inherently improve infamy rates, but don’t forget rule 1 adding extra players always makes it faster – a three way 4v4v4 earns more for everyone than a 4v4.
Following rule 3, you should try to balance the number of high tier and low tier players (so ideally you have 8 Suncry vs 4 Rookies vs 4 Other Rookies). The high tier guilds and low tier guilds should each form a team, since they don’t generate any infamy by defeating each other, and would otherwise just steal kills that do.
Very important - DO NOT bring guild leaders to these fights.
There is only one rule that beats rule 1 - this one.
Do not bring guild leaders to infamy farms. They ruin them.
Guild leaders still delete 5 infamy from the system every time they score a kill, and the +1 for killing them doesn’t come close to making up for it.
If a guild leader is participating on the opposite side, this will almost entirely negate anything your guild earns from even the largest farms.
Casual Infamy Farming
Lets say you don’t have any contacts in the top guilds, and can’t organise those lucrative 5v5s or 7v7s.
For you, this update may be a bad thing. Since you can’t earn infamy from the general playerbase anymore, earning infamy without farming is much harder. Fear not, there’s still some budget tactics available to you:
Join ongoing infamy farms.
Obviously, the best way to earn infamy is to participate in an organised infamy farm – if you can find one ongoing, try join in. It benefits everyone and it’s the fastest way for you to earn infamy.
Try organise a makeshift one.
The next best thing to try is to just find a server with a high level guild in it (and no leaders), and invite them (and as many other low level guilds as you can) to colosseum for a big fight. Impromptu infamy farms won’t be as big or as optimized as real ones, but they’re still much faster than trying to hunt other guilds in the wild.
RK players like it's v1.3.
nah just kidding, this is dead
Now that guildless players don’t give infamy, there’s just not enough legal targets for hunting to be worth your time - server hop and look for a farm (or a server where you could organise one).
Farming is the future of infamy.
Closing Notes
You may think it’s unrealistic to assume high tier guilds will always beat the low tier guilds by a significant margin - and you might be right.
However, this is still their best option. This update has made it significantly harder for high infamy guilds to progress - they can only earn infamy from killing rookies or higher. If their KDR against rookie guilds is below 1, it’s impossible for them to rankup anyway.
You might think this breaks the system, but I’d argue it’s a good thing.
“Infamy Farm” is another way of saying “Massive Organised Guild Battle”. This is almost exactly what people wanted from the update - the only problem is all the weird restrictions on who and how you can fight if you want to earn infamy.
3/2 infamy when
Summary for Lazy People:
1 - Find a guild two ranks above (or below) yours.
2 - Get as many people from each guild to the colloseum as you can (no leaders, ideally balanced teams).
3 - Kill each other for a while.
4 - Both guilds are now significantly more infamous.