For example, off the top of my head, it seems like lookingforabargain wants to be a ranged DPS kind of character. An efficient way to make this work without the lasers filling the whole room and basically killing everyone would be to make the effect diminishing the more they travel/bounce. So getting hit directly by the lasers would be your main concern, and being hit by the reflections would be an afterthought but still dangerous.
Say the lasers do erase matter from existence, in the meantime to not get all sciency and calcy, we’ll say that in just one second it erases up to 5 cm of the matter the lasers are touching. And the same way light starts becoming more faint the farther it goes, the lasers have diminishing returns the farther it goes. So say… like it goes 10 meters and it goes from being able to erase 5 cm per second to 3 cm per second, at 20 meters it goes to 1 cm per second. It would make the lasers still a threat and a fight to end quickly without giving him too much AOE damage.
To make up for that and encourage the sustained DPS on someone, the laser stacks onto itself. So the longer you lock your laser onto someone, the more effective its erasure will be (kinda like the infernal dragon or infernal tower from Clash Royale), so it’s the opposite of the diminishing effects, in the sense that if you lock onto them for 1 second, it’ll erase at a rate of 7 cm per second and so on.
So simply put, this makes the lasers still able to reflect but less effective at longer range and more space. It encourages him to lock onto someone for better and continuous damage. It gives him a defense mechanism (lasers are stronger at point blank range, yet easier to dodge and outmaneuver) while still managing to deliver heavy DPS. It forces a fast-paced fight in which people have to be constantly dodging, with LFAB working on his spacing. Not too far and not too close.
ranged, yes. dps, no. I thought a lot of people would have instakill moves that are unreactable, like shooting a bullet from a gun, or shooting lightning, so I thought in order to beat those, I would have to be the one to hit first. Therefore, for my ability, I wanted something that would be able to hit opponents I didn’t have a line of sight to, as well as opponents at extremely long distance, both of which might not be able to immediately attack me. Then due to powercreep, that wasn’t enough, so I also wanted my ability to also help me find the enemy, so that I didn’t need to put myself at risk in order to search for them. Since my whole plan would be to hit first, and to kill them with that hit, and since it could work from any range, I wouldn’t need any defense or mobility
if we all have 9a or 8c durability, though, that changes things. Now all those unreactable attacks are survivable, so my laser would probably have to fall to the same standard. That would be the case if the liquefying/vaporizing part I’m trying to substitute for the erasing matter part gets rejected, and my lasers are just regular building level lasers against people with building level durability. That kind of ruins the game plan, so if that happens, then I want a new, completely different ability
tbh if teams are chosen by the players themselves, then they’re just gonna choose abilities that work well with teammates, and then choose teammates that are compatible. Why not just have everyone be their own team, and then let them make an npc teammate?
It’s easier to design your own team than coordinate with your teammate, and probably end up with some kind of blend of your respective visions for the team