The point of having an npc teammate instead of a player teammate would be that you design the npc to be compatible with you
Nerf dubious, buff me.
It seems about fair
yeah i might have to change out his pokemon altogether since i aint searching up every single one
Bruh y’allve been completely ignoring my needed buff and just talking about nerfing typ0
Balance-teamcore
You’re probably fine with a compatible teammate tbh
Yeah I’m fine right now
I just wanna be able to actually contribute (bruh I got rated 14/15 in strength I think it’s warranted)
First thing you should do is switch out your weapon, cause now guns are basically useless
Aight
Russian roulette gun, the bullet is instantaneous, powerful, and immune to tampering with after it’s fired, but it has a 99.9999% chance of blowing up in the face of the user (only usable by me).
Also the functionally infinite bullets thing still applies
you cant be ranked nornally anyways
I still think I need a minor buff
Well the way I see it, your ability is basically a support ability. If your teammate doesn’t know where the enemy is, so they attack in a random direction, the lucky thing would be for that to happen to be the right direction, so it will be, because of your ability. Similarly, if you choose a random hiding spot, it will be the one the enemy searches last by pure chance
Is everyone ignoring the black hole thing
yes and I’m going to continue to ignore the black hole thing
(would’ve been godly with the lasers before durability buff)
what
I guess everyone’s ignoring the black hole thing
It was a bit op anyways so I’m willing to ignore it too
wtf is that
There’s little to no instant abilities. Sock has portals yes, but his gun is still just, well, gun speed.
I think the fastest possible ability here is portal + gun, and even then you’d have to keep moving to throw off Sock’s accuracy. Everyone else has abilities that either have to reach you or make use of their weapons.
Having lasers, which are aimed with your eyesight, that have the speed of light… they have to be balanced in a way that gives people to endure/react.
Take into account that the rework I gave you is able to erase the epidermis + dermis in just a second of contact. A little more and you can reach bone. The only counter for you would be to have to deal with two people at the same time, which is why you have a teammate. You’re supposed to work in unison with your teammate so you can provide damage from a distance. You’re underestimating how powerful erasing 5 cms on sight is. Grab a ruler and measure how much of your body from the skin to inside would be 5 cm.
What I’m doing here is giving you the ability to deal almost instant, nigh unavoidable damage by having your enemies in a 10 meter sight. The only way to deal with this would be to mess with your line of sight, redirect your lasers or attack from two directions at once. I’d say sock is your biggest threat since he can do all of those.
Ever notice how beams are either extremely strong or surprisingly useless? Because they either cause some bruise or burn on someone or completely vaporize right through the target. That’s what makes them hard to scale, their heat or attack potency. It’s why I thought giving you a fixed damage laser with counterplay yet versatility was useful for a fight that won’t end too early nor take too long. Take The Boys for example, the beams either slice through people like jelly or against superpowered people they do nothing but minorly inconvenience them.
So your options are either keep it this way, have a specific way of calculating your damage (certain temperature/damage and maybe if you put more effort it does more) or change your ability. Because beams are a BITCH to scale.
if my pokemon are so problematic then let my ability be to be able to just use all pokemon moves
- and be able to terastalize / use Z moves
i’m fine with that, however i thought you would rather have a summoning ability (summoner gimmick)