Post your mutation ideas here!

wooossshhh magic

-lost wind deriviation
-is slightly faster and slightly smaller
-exact same synergies
-completely redundant because slash exists (hooray for pointless magic clones!!! :hugs:)
-used by the miniboss “Sigma” on Rowingwind island
-can occasionally “super knockback” dealing extra damage + slightly nudging the enemy a little farther than usual, don’t expect anything cool though.

-average ao character after dashing 5 times magic
lost earth variation
bigger and heavier, slightly less damage
same synergies because its another bleed magic
used by cernunno because vetex wanted to make cernyx 2
upon use, makes the enemy acutely aware they havent showered in 2 weeks

Already wrote a virus magic which is based off of poisons effect
Maybe swarm magic that has big bug swarm or some bs, based off of poisons clouds
Think I yapped about it before in a bug magic thread or somethin

rizz magic
when hit applies the rizz effect for 3 seconds making the enemy deal less damage to you
has very high speed but low damage and semi-low size

brainrot magic
mutation of every ancient magic put into one

fills peoples minds with so much brainrot they explode from the neuron damage and get applied the skibidi effect(can’t be comprehended)

Salt Magic
Earth/Water/Sand/Glass mutation
Solid Type with a little powder in it
Average Speed, Low Size, Medium-High Damage
It makes you DRYYYYYY image
Effects make your targets weak to various other magics and things, especially ones that inflict bleed, and also makes water attacks weaker.
In other words: Acts as a catalyst to boost other magics.
Creates both small salt piles on the ground, and chunks of salt rocks.
Cannot be used underwater.

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stone magic

-earth but… earthier
-applies “stonied” which makes your character dirty
-just earth with slightly different VFX and noises
-used by Cervix, the arbiter of wishingpurple.

yk, you’re making all these lost magics that are basically just upgraded versions of base magics like it’s a bad thing, but that would actually be really nice for people who just want to hone in on one element

And salt would be nice for people who want to salt their foes.

okay but like

really? heat magic?

I just think lost magics are… a lost cause if it’s going this way

Heat magic is quite frankly a downgrade but with lost magic stats.
Specifically because it holds Burning and not Scorched or Seared.

That is why my Plasma mage is totally getting Flare.

Yet another casual lost style W

nah they’re gonna suck too

titanium leg

captain style

mortar fist

socker bopping

unbasic combat

hot fist

wdym, heat is absolutely deserving of being a lost magic, a defining property part of matter, one so prevalent and pervasive in our universe and a key component of physics could even be an ancient (but ig if gravity is only lost as well and has an ancient magic upgrade it checks out)

Since Plasma is a Lightning mutation, do you think I can get Poison Lightning from Plasma?
Probably doesn’t matter, since I already have Poison for my 2nd.

yea idk why it has burning, heat should really have scorched or not even have a dot at all, just a regular status to signify that it’s so hot it burns instantly instead of needing time

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Complicated Combat

Thermite Fingers

I also like the implication that lost fighting styles are the exact same as regular styles but they’re just playing up the fanciness.

oh boy I can’t wait for magnet magic next :fondue:

a magic for each fundamental force would be nice