Potion Brewing/Jewelcrafting UI

Potion Brewing/Jewelcrafting UI
effort 4.75 4 quality 4.75 4 reasonability 4.75 4

Proposal

Somewhat simple change, i’ve had this in one of my mega posts before but I think it’s good enough to bear repeating in its own post. When interacting with a cauldron or jewelcrafting table, you now open up a UI which allows you to craft their items directly. For the cauldron, this would be the only UI. For the jewelcrafting table, this would be another tab in it, you would swap between crafting and upgrading/unsocketing with buttons on the top of the ui (like with the buy/sell UI)

Details/background on your proposal

In the UI for either of these crafting methods, the screen would be simple- catalyst/gemstone + reagent = result. Clicking on a slot would open up another smaller menu which shows all the items that you have which can go into that slot.
For example, clicking on the catalyst slot will bring up a menu showing me every catalyst in my inventory.

When both slots are filled, you can then hover over the result slot to see what you’re about to get.
Secondary jewel effects would be shown as a range of what they can potentially be, for example, using 5 amphibious blooms on a gemstone would show 1-5% attack knockback

Clicking the result slot will have you craft the item. You can do this multiple times in order to craft multiple items in rapid succession.
Allowing the creation of batches of potions in batches of 2, 10, or 20 would also be nice as QoL.

For silver and golden cauldrons, 3 circles would appear on the top of the UI. These circles are colored silver or gold, and are a representation of how many uses the cauldron has before it becomes a standard cauldron. When you use the cauldron, one circle disappears.
While a special cauldron has any uses remaining, creating batches of potions should be impossible to prevent abuse

Also in the case of potions, allow players to set a handful of “favorite” recipes (likely anywhere from 5-10) so that they need to click a single button in order to set everything up to make that potion. Useful for things that need to be mass produced like water breathing.
If you really have to, this setting CAN be a gamepass, like how the loadouts are. I would recommend giving players at least one or two slots without needing a gamepass like that, though.

Walking away from the crafting station you are using will simply close the UI. Gone are the days of placing an item into a crafting station and then being unable to place something else in order to finish the craft, forcing you to leave the item behind.
Since the item isn’t crafted until you click the result slot, this also means if you accidentally put an item into a slot that you didn’t mean to you can go back and change it.

I didn’t mention doing a UI like this for cooking pots, since it would probably need its own sort of layout that would be a lot different compared to the jewelcrafting and potionmaking. If it does get added, then clicking on a cooking slot would give you a menu that has 5 tabs- a tab for fruit, mushrooms, fish, other edibles (only wheat would go there rn) and seasonings.
Since food items would likely all stay in the inventory regardless including fish, there might not be a dire need to add this. If it does, then it would have the same favoriting system and batch creation system like brewing.

Reason to add/change

I see a few main benefits to adding these changes:
–Firstly, it eases new players into these systems a little more. Having a UI which shows them what items they can use and what result it gives before doing it makes the crafting systems more intuitive and easier to understand for new players- especially when jewelcrafting is such an important part of getting stronger.
–Secondly, the batch crafting and recipe favoriting would make brewing (and cooking if the UI would be added for that too) so much easier. It would make XP in the skills a little easier to come by, though, which might be a sticking point? It takes out the most tedious part.
–Thirdly, if these changes are implemented it would allow you to take all of the inedible items that aren’t tools and completely remove them from the backpack. This means that all potion reagents, catalysts, gemstones, and (if the cooking part is added,) seasonings. (Fish wouldn’t be removed, since showing them off is still fun sometimes) You wouldn’t need them there anymore. This de-clutters the backpack immensely, and if it’s a performance issue to constantly open and close it with a lot of items in it, this change would mitigate that.

Ultimately, this is just one big quality of life change. It’s fairly large scale, but I think it would be worth it to add for new players and veterans alike.

2 Likes

finally someone suggsted this

I have no idea how I cook when I’m deprived of sleep, i am going to sleep now it is 4 in the morning god help me

Oh hey it’s 4 in the morning for me too. And im going to do the same. .

:nod:

2 Likes

bro my backpack is completely cluttered with things I’m never gonna use in the moment
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if the reagents and stuff weren’t in the backpack my backpack would be 9-12 rows shorter no joke
having this UI makes that feasible as a happy little accident

1 Like

vetex will probably decline this because he likes his in-world stuff, however if anything i think

this should really, really be implemented in some way
having unsocket and upgrade in the same is obnoxious and i don’t think anyone can disagree with that

i definitely do see where you’re coming from about the “my backpack is full of shit” thing but realistically then this ui would still be full of shit, and your actual inventory would still be full of shit so that doesn’t change much except decluttering the backpack (definitely not a downside though)

1 Like

i really hope he considers it at least

also, for the backpack, you might be able to just have buttons at the top by the searchbar as filters to filter out gems, catalysts, and such if this suggestion goes unadded

man i had another idea for adjusting how gaining xp in the skills works b ut aaaaaa i dont want to flood the threads here

you can never have too many good ideas, take some time to refine it then post it
dont think anyone will get on your ass for posting too many good suggestions

i will post it then, thank you

bro can u slide some gems that give atk speed and power?

perhaps

I like the idea of reducing the extremely cluttered inventories we currently have. I wouldn’t even mind this for cooking, but unfortunately we need raw food on us for when we can’t cook

Kind of makes me wish there was at least inventory tabs on the top of the backpack, so you can click to see different things or just use the search bar to find one thing in particular

omg minecraft crafting

but fr a crafting tab sounds way better than the system rn, cuz its happened before i’d want to cook some stuff with fish and i would need to scroll through shovels, charts, gems, and a gazillion reagents just to find a thing, and the same for potion brewing, tho its a bit easier there cuz you can just search for the effect you want and it shows you the reagent

still, it would be good to have a way to declutter the backpack and remove that small lagspike when you open it up, and i’d like it for stuff like cooking cuz if you just finished a fishing session you’d just be able to cook all the fish in a nice little menu, and it could add a small QoL (even if it doesnt make sense) so u can remove/swap out reagents/ingredients in a recepie you’re making

hell, you can keep the sound effects and model changing stuff whenever you add an item in, and maybe if you really wanna hold out your epic herb or gigantic clam you could open your inventory and click it as if you were equipping an item, then you’d hold it out like normal until u select smth in your hotbar

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