Problems with AO

If fast travel were done through an NPC, then you could be wandering Ravenna, get ganked, and not be able to escape.

vetex would never add fast travel ever, period. That’s why he removed flight since it would defeat the purpose of sailboats

I forgot about one item thats fast travel but not

the tent
tent stays strong :muscle:

I feel like this can be solved if chest spots were moved and changed.

Under the sea

What, you’re collecting chests in an island, it doesnt matter whether you move chests or change them slightly…

Too bad you can’t put it on a populated island.

I was thinking of putting it in the middle of the island like Munera garden.
and you can still place the tent in like Ravenna at a certain position

I always put it at munera garden :+1:

Always… :muscle:

Slightly? How about making it so that wilderness islands have more chests and are worth more exploring. Or reducing chests on populated islands.

ngl this arguement is stupid

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if fast travel was added arcane odyssey wouldn’t be an ocean game anymore, just teleport to place game

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I forgot, if vetex even does add fast travel

At least still make the game challenging like putting all the good shit under 1500 studs on the ocean floor lmao

Bruh what, I give up on this thread frfr :skull:

Tbh Im just gonna leave this threat, there is nothing to argue about and fast-travel is mid asf, no reasoning and should already be understood why its not for Arcane Odyssey unless the map is extremely big and its just a full on walking simulator like what WoM was (They had flight so no need for fast travel)

Every feature just needs to be very well implemented. The feature is never bad, only the one who implements it is bad.

it goes against the very point and idea of the game, that being a sea based game with a heavy focus on exploration

Anyways is drama gonna occur here

Its still a ship sailing game even with fast travel.