I thought something was off.
No, it is that your choice of magic matters. A Fire mage is a lot different from a Snow mage, and you either need to learn how to make it work, or put in the effort to get it changed.
yes and using a greathammer is very different from using a dagger but warriors donât need to explore the dark seaâs far reaches to find a weapon masterâs hut on some long forgotten island to speak with their spirit to learn their ancient teachings.
you clearly just donât get the point of the gamepass
its like the nuke gamepass or buy all tiers of a battlepass version for AO
Amperage is the magnitude of the current, I cant really see how is that relevant. And yes, the only difference between ammeter and voltmeter is one is in series with little to no resistance and the latter is in parallel with a galvanometer in the center
that is literally a central point of their fucking class warriors cant edit their dagger throw amount but mages can???
SO unfair fr guys am i right???
he doesnt
Just get a multimeter at this point
alright explain how switching from thermo fist (channeling fire magic) to iron leg (channeling metal magic) makes sense.
You decide to punch diffrent
You missing the pointâŚ
its switching from fire magic to metal magic.
call it trace energy all you want, its very clearly manifesting as a whole element.
Thats a good idea actaully
cuz they arent going to mutate in the future,
IK youâve been seeing my posts dont fucking ignore them then question me 10 posts later
you do realize lost fighting styles are going to exist right?
I fail to see how this is even slightly different.
they arent going to MUTATE they will be TAUGHT to you so your base fs DOESN"T MATTER. besides fs are locked behind levels. it wouldnt even make anysense if you had sailor in the game but were stuck with basic combat
consider this:
The whole reason your first magic matters is because it determines the list of losts/ancients you have access to.
Your first magic is actually limiting your lost/ancient magic choices to things relating to that magic.
Fighting styles donât have THAT limitation either!
I always figured the Weapon stat was learning how to use fancier and better weapons.
I donât know much about the lore, but what I think is that the difference is that it is only usable through the moves of the fighting style. A Mage is skilled enough with magic to be able to throw out pulsars of their magic for example, all a Fighting Style user can do is have some small magic effects on their moves, and itâs the fighting style that lets them do so rather than skill in manipulating magic.
it also means a hybrid will be able to unlock any magic thye wish
fs are hard capped with level