Purging Artificial Difficulty - Making NPCs More Fair

Purging Artificial Difficulty - Making NPCs More Fair https://forum.arcaneodyssey.dev/uploads/default/original/4X/c/f/9/cf921fab7ce4dca34fa008b24007e64f9c9989c6.gif
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Fixing NPCs

NPCs- We know them. They’re kind of unfair. This suggestion aims to make them more player-like as well as more fair.


Part I: Blocking

NPCs randomly block or parry attacks. You may find yourself asking, “What’s wrong with that? Can’t we incorporate a gameplay mechanic for players into NPCs?” Yes, we can. This is not the way to do it.

It’s artificially difficult the way NPCs randomly choose to negate half of your damage, even during moves.

Solution

NPCs no longer randomly block/parry attacks. In exchange, while not attacking, if a player attack is imminent, NPCs now have a chance to block and walk to their side. Attached is a visualization of how I believe it should work.
blocking


Part II: Inaccuracy

As of now, NPCs have absolutely perfect accuracy. They always shoot where either you are or where you’re going to be. This creates an issue because high-risk, high-reward precision weapons are all reward, as seen with the Yuletide boss, Natasha, who wields a bow.

I propose that NPCs should have an accuracy percentage based on their level relative to max, and they should have a chance to incorrectly predict where you’ll be based on that percentage.

The accuracy rating should range from 20% at 0% of the max level to 90% at 100% of the max level, and the chance to incorrectly predict should be half of the inverse.


This should apply to ranged M1s as well as projectiles and placed explosions and other attacks of that nature.


Conclusion

All in all, I believe these two changes would be healthy for the game in its entirety. Thank you for reading through this suggestion.

Edit 1:
@Frigidus suggested that blinding status effects should reduce the accuracy rating, and I agree. The accuracy rating should drop by 5% of the npc’s base accuracy per stack. For example, an NPC with base 80% accuracy and 5 stacks of blind should have 20% accuracy temporarily.

Edit 2:
@opticalcord pointed out that blinding status effects may be too overpowered on bosses/minibosses, so they should work at half efficiency. King Calvus with 5 blind stacks should drop accuracy by 12.5% of his base accuracy instead of 25%.

Edit 3:
opticalcord fuck you out of spite you rb1 alt

52 Likes

Y e s .

4 Likes

Cook again

4 Likes

The blocking/parry thing is 100% well needed, NPCs having what is seemingly a random chance to take far less damage even while attacking is quite dumb.

9 Likes

Also am I the only person that didn’t know that they could just randomly block and parry

1 Like

yes please i need this so bad

2 Likes

Heck yeah!

2 Likes

And let blinding status effects decrease accuracy :speaking_head::fire::fire:

11 Likes

dude this was one of my biggest complaints about NPCs in the current state of Arcane Odyssey

2 Likes

i dont think cannonfist even works on bosses without it auto blocking all the damage

1 Like

this also gives an incentive to attacking bosses during endlag, creating a risk-reward dynamic rather than gambling

6 Likes

great idea

I think you can edit your comment to include a rating you don’t need to create another comment but I dunno I haven’t tested it out

big fart pushes out another one

2 Likes

Please Vetex

1 Like

no, NPCs have just mastered every skill and stat, they’re simply better than players. You might not know this, but we as players can actually block while using abilities, NPCs just remember this and use it to their advantage. and obviously, trajectory and momentum exist, NPCs actually studied this and train their aim for this every day us players are offline.

What I’m trying to say is that Vetex made NPCs conscious, and taking away their sentience because of our skill issue is unfair.

f bro you ruined the entire event for me you had to censor the name which everybody knew but not the weapon?!?!?!?!

One additional change: give the NPCs gear items that AREN’T always maxed out. I swear to Prometheus they ALWAYS have the best possible gear for their level…

They really do need to stop having so much better luck than us

No more 500 damage spear throw autohits from my rival is always a W