while it is annoying that there are items locked behind pvp
atleast be glad none of those items have stats & are purely cosmetic
while it is annoying that there are items locked behind pvp
atleast be glad none of those items have stats & are purely cosmetic
this is true
I think the semantics regarding what PvE and PvP exclusive means is a waste of time when it could be simplified to: âDo PvP activities to get PvP stuffâ and âDo PvE activities to PvE stuffâ, since a lot of people can easily do both without being forced to strictly adhere to something like the name âexclusivityâ implies.
Most people would probably be fine with âPvE Exclusive contentâ, which is just about everything in the maingame, which as you can imagine makes you have a reason to do the PvE content. Having special stuff for PvE and PvPers is a good thing, makes having the different unique.
Itâs reductive to define it in a way that makes it seem like you only do one or the other.
Therefore I will dismiss any argument that hinges on this assumption
I halfway agree with this. It is probably an objective fact that this game wasnât designed for PvP.
But between Vetex saying he hates PvP (Caused by backlash from people complaining about balance), and not adding a PvE toggle⌠Itâs hard to say for sure what his takes are (The latter case is probably why weâre having this convo at al).
But regardless of any opinions, if you have something in the game (especially if you refused to add a toggle for it for the longest time) then it would be in the health of the game to at least maintain it, cuz then why add it all? Just to hold onto a community that you allegedly despise?
I think people put a lot of emphasis on his PvP rant when he couldâve made it in the heat of the moment. Though I feel like still making PvP content has to amount to something.
A lot of this is addressed in earlier points so I will skip this and whatever is similar to this point.
I agree, which is why my pseudo leaderboard idea works, since PvE players can also do their thing with their own rewards while being an expansion off what you said. this applies to the rest of the paragraph as well but the formatting would be very long
I feel like a feature of the game existing to primarily benefit one side (PvPers) can be counted as a PvP feature, Especially if it forces you into PvP at a certain mark.
My idea doesnât necessarily have to be FOMO-based, since the rewards for it will always exist. (Itâs like Mastery in Trove if youâve played that). I also have no idea how the system being similar to the PvP one will avoid fomo. Also, I feel like making a system from scratch instead of recycling it is gonna have better long term effects but Iâll get more into that later.
I feel like sending waves of people and alts after 1 person is a bannable offense that you can have mods help you with. But this again goes back to my point of how often this happens because realistically how often does someone go hunt 1 person with multiple alts. I also think that people randomly killing you is just apart of how PvP functions. On the plus side you can PvE for all your gear and not have to worry about ever touching it either.
Iâll concede halfway. If you intend it to be lightweight rather than complex than thereâs no changing that I guess. Though it seems somewhat of a band-aid fix which I guess succeeds at that but the PvErs probably deserve more. Since itâs just âNumber goes up, you get reward, repeatâ, Iâm doubting the complexity of the entire thing. Especially if it has a trickle down effect in other features (hopefully not, at most itâd maybe effect professions and balancing?). Though regardless Iâm assuming this would be a net positive
Been typing for a while and now Iâm caught up (By skipping points other people already made for me, after I accidentally repeated TBDâs point with extra steps
). Itâs 9:00 on a work night as well ;-;
holy peak
Uhhh yea this is pretty cool
idk whats going on, but me likey
Fuck the greedy PvPers who think theyâre entitled to this game. AO is and WILL always be a PvE-focused game.
And if you PvPers donât like it, you can take your whiny, sniveling, snot-nosed populations, form a line behind me, and kiss my ass and Vetexâs ass.
I wouldnât call people who are just in it for fun insecure, PvP players want one simple thing: excitement. And thatâs exactly what games are supposed to deliver.
than go join a clan if you arenât already and go to your clan servers where pvp is forced on and stop asking for the toggle to be removed even though the game has more pve stuff than pvp
Moving discussion to a more topical thread
bro i was just about to reply to the actual suggestion then it got locked then right as i deleted my response it got unlocked im crine
as long as its cosmetic, its fine
see above. i think its fine for a game to encourage/facilitate some kind of competitive environment so long as rewards do not affect gameplay
this is an issue because�
then donât enable it. like these things are annoying but to me this is the biggest reason the toggle exists in the first place
i would rather not deal with this
While Iâm not a pvper my self and never will be. I think having a few cosmetics items in this case faction cosmetics being locked to pvp is fine. Itâs like 1 armor set from each and personally there are better sets in the game appearance wise so let the pvp players keep their few cosmetics I guess.
Guys re add your votes
man iâm at my limit ![]()
Forumers when PvE related quality of life (itâs not a thermo nerf and doesnât make PvEâers miserable)
thank you for reminding me
effort: 1 star out of 5
quality: 1 out of 5
reasonability: 1 (cant put 0) out of 5
as long as its cosmetic, its fine
Same thing for PVP, this is about renown in general, which is just cosmetic.
see above. i think its fine for a game to encourage/facilitate some kind of competitive environment so long as rewards do not affect gameplay
I agree, but limiting things that have nothing to do with PVP (like renown) in a PVE focused game is gating a fun mechanic away from the majority of the player base.
this is an issue because�
Because the work that goes into getting renown is pretty crazy, and then it is just removed and that deleted excess is only accessible if you enable PVP. Thatâs a whole game mechanic, whether cosmetic or not, gated off to a minority of the community for âCompetitionâ when people who want competition and simply donât want to PVP donât have that. (Which is where my suggestion comes in, competition in a battle of attrition and effort and not sabotage and PVP dominance.)
then donât enable it. like these things are annoying but to me this is the biggest reason the toggle exists in the first place
Renown is not a PVP only mechanic, gating it off and just simply saying âleave it on thenâ wonât fix the issue of a fun mechanic thatâs been part of the arcane games for years being blocked off because you simply donât want to participate in PVP in a PVE focused game.
i would rather not deal with this
If you want to keep your renown limited so you donât have to worry about these kinds of things then maybe it should even be an option in the suggestion if it ever came into a real feature. But speaking for most players who donât like the renown limit, and want competition that isnât PVP related, this is a great alternative to enabling PVP and dealing with toxic players instead. And Iâm not closing my mind on this, other challenges are very welcome as ideas for this suggestion.
Lwk had respect for you, but this is just hating on a completely reasonable suggestion.