Exclusive content catering to a specific playstyle is not a bad thing. In fact, it encourages people to do PvP besides just for a number going up (Itās why the idea for professions on paper is good). Itās even better now that youāre not forced into it either. Nobody would really be encouraged to do PvP then if they could get easier through PvE
Iād say PvP is a significantly harder task than PvE so I think the exclusive items is fair enough.
Catering to a specific play style depending on the feature is ok (if it doesnāt hinder playability for the other side), but practically removing a fun mechanic from players that donāt want to fight other players in a PVE focused game just isnāt good design. For example, Iāve been having fun, but it gets ancient when I canāt see any progress on anything other than my fleet right now. I get thousands of fame and none of it goes to me because I have a hard limit after having a dookie experience getting witch hunted the last time I didnāt have the toggle. Of course, itās better that you arenāt forced to do PVP anymore, thatās why lots of people came back to the game. And lots of people would be encouraged to do PVP because bounty hunting players still gives a LOT of renown, and thatās literally the only thing PVP brings to the table. So blocking off cosmetics and titles based on renown to the comp side of the community is just gating off extra player retention.
PVP is hard, itās ping based and gear weighs in a lot of who wins the battles. I donāt find that fun, and would constantly have higher level players with higher renown hunting me for being the second highest in the server. Not fun, just difficult and a hindrance.
This is fair although most of the rewards from PvE comes in the form of items that then further help PvErs to progress. Although your idea of having a leaderboard is good but heavily flawed. I had a better idea years ago where itās just a large PvE number that never goes down and is tracked throughout the entirety of the fileās existence. My idea for this was to have milestone rewards for the points in a casual way where the emphasis is on just exploring and doing PvE. Like a better version of what professions is supposed to be.
Not a perfect idea but itās a massive improvement over trying to replicate a system that is inherently PvP based into somehow working with an entirely different gameplay style.
I appreciate the criticism, but the leaderboard system isnāt a PVP feature. If you simply have no player interaction and your PVP toggle off, you can easily reach millions of renown with effort through PVE activities. Several players have done this before and just looking at the ingame stats you can easily see this.
Although your idea is good as well, I think that takes the whole point of having similar systems in order to avoid FOMO. I think the current system is simple and can be recycled into a cloned version for the other side of fence instead of making an entirely new one. Itās not replication of a PVP system, itās a replication of a system that removes the competitive side of the game for the majority of the player base that plays casually.
Witch hunting can be avoided by blocking the user. Not saying world pvp is perfect but I think itās a lame argument to remove PvP rewards exclusivity by making the broad assumption that getting ganked is going to be the majority of someoneās PvP experience to not be worth it.
Alt accounts exist, random players exist. Witch hunting doesnāt have to be the same person, just having a high renown makes you live in fear if you donāt have a good build or are good at PVP. PVP players, even if my suggestion passes, will still have exclusive things. This just adds ways for PVE players to experience the game without being forced to PVP or live in fear of PVP players with the toggle off. I simply want to enjoy the game to itās fullest without having to cater my play style to players that have combat ready PVP builds and skill/experience on this. I had 0 good PVP experiences in this game, and I believe every other soul that voted for the toggle will relate. Losing 50000 renown in the span of several servers by different higher level PVP players was very frustrating.
This point is solved by my fix to your PvE leaderboard, which sets out to remove the idea that a PvE and PvP leaderboard will function the exact same in its scaling.
Your system, in my opinion, is also a good addition, but my suggestion is made to make it a simple and recycleable addition. Your idea includes an entire new system to the game which requires more work and would make the game even more complex.