Allow PVE players to have more renown and disable their ability to go onto the leaderboard.
Details/background on your proposal:
This could also work by giving PVE players a different type of renown or just complete detatchment from the leaderboard and the PVP/Competitive side of the game. Whichever idea is easier and more feasable to achieve and implement into the game.
This could allow PVE Players to have access to high renown currently available and up coming features only accessable to PVP Players currently.
Potentially allow PVE Players to have titles of their own seperate from the PVP titles for renown and their faction specific ones as well.
Reason to add/change:
The new shops using renown have cool items you simply cannot get unless you disable PVP Protection
You gain lots of renown from Fleets and other PVE activities that simply go to waste once you reach the maximum.
Enabling PVP to have higher renown is not worth the witch hunting or ganking from other players once you reach higher renown levels.
For the issue with PVE players with really high renown having no threats or going onto the leader board without the possibility of being knocked down or hunted could easily be fixed by adding high level NPC hunters that match or overpass the hunted playerâs level with randomized factions and gear/weapons. Making this feature can be itâs own suggestion but generally could allow lots of possibilities for players who want the PVE side of the game more over the PVP side.
Please let me know of any changes or issues this could bring and we can come up with better ideas or implementations!!
I thought about this, and I thought of a split of two for leaderboards;
For Hero players, Renown and Fame. The former is the PvP scale, the latter is the PvE scale.
For Criminal players, Bounty and Infamy. The former? PvP. The latter? PvE. I donât think we should be capped much, just have it be separated as a number of things go off of your fame/bounty and its kinda lame to be capped off somewhere without being able to progress. Let there be sidegraded titles as well for the factions too, so a high ranking assassin âMaestroâ would be instead âVirtuosoâ to draw a flashy sounding distinction, just stuff like that.
EXACTLYYY this is a great idea for a seperation of some sort!! Thereâs so much potential and itâd be a lot easier to differentiate PVE and PVP players on the playerlist as well!
honestly this should be doubled up on with guilds too, as guilds are kinda pointless right now, with bases being useless to make or have in general, maybe npc ships of the random criminal groups or just any wars sea organization that isnt like the navy or something one of the members are in, could attack yuor base and u get like 1 renown for either u or whatever defenses for killing them, which would add an actual reason to have bases for guilds, and a lot of people chose to swap to guilds so they arent always forced into pvp servers
I want to become a Major but to achieve this goal I need to risk getting hunted I am willing to do so but it doesnât feel right running from every fight and living in fear
In all seriousness though, nothing should be content locked behind PvP.
There can be exceptions for stuff like tournament prizes like what existed way-back-when in AA, sure, Iâm down.
However, normal stuff like purchasable from factions? Why???
ok then lets have PvE exclusive content following that logic.
Delete every pvp enabled playerâs fleets!
also youâre making an active effort to side with a known contrarian who joined the forums specifically to whine about the pvp toggle and how itâd apparently kill the game.
(it has not killed the game, much to their shock)
they are here specifically to be disagreeable and start shit by saying stuff they know is wrong, if youâre agreeing with them, youâre doing something wrong.
I donât really think anything should be locked with the toggle at all.
the idea of PvP only content in a game like this is just confusing when PvP is specifically intended to be the side show to the rest of everything else.
I donât think stuff being content locked on either side of the toggle is reasonable, but especially not forcing people to put up with the godawful leaderboard community for some faction items.
PvP exclusive content DOES exist even with this change.
1: Hunting other high level players, which is a core part of stuff like the assassin syndicate
2: The PvP leaderboards in specific
3: Munera Garden and Duel PvP available at any time
4: Clan wars, naval or otherwise??
Plus, there would likely be an addition of PvP related content as well. The game consistently gets stuff for both sides of the fence, I donât see why doing this would somehow stop it.
at the end of the day, AO is a PvE game. A game thats primarily focused around PvE is not made for PvP, thats just how it is, its a balancing nightmare and an overall mess because youre scaled to npcs hundreds of levels higher than you with set traits not players with micromanaged builds to minmaxx something highly specific. It means that most PvP comes down to âwho preps before the jump with the most meta buildâ
Yes. Because Arcane Odyssey is a PvE game with PvP attached to appease the amoeboids who need to throw themselves at each other to gain a shred of dopamine.