higher level areas would have higher combat levels in general, since the difference in power between a 125 and a 50 is different than a 800 and a 700
I think that, instead of doing it based on LEVEL, it should be based on a character’s “Power Level”—a system like that of AA. This would change based primarily on level and equipment, but it could also be raised by having lots of player kills, having a high rep / bounty (300k+), etc. This way, you don’t have minmaxed PvP sweats able to take on a casual just because that casual is only just inside the PVP range.
An advantage of this would be that, due to it being partially based on gear, a player with a high Power Level could hunt someone of a lower level, but they’d have to change their equipment, thus making the fight fairer.
I actually specifically decided against the idea of someone’s equipment having an effect on their level for combat. My main concern is high level players pushing their level extremely low while still having access to things like their second awakening and rare spells/techniques that come from higher level areas. It might work anyway, but I don’t know for sure if that’s possible to figure out to a pretty satisfactory range. It’s not my decision to make, though, if this does get in.
It wouldn’t make up much of the player’s Power Level compared to their actual level. I just suggested it in part due to the fact that if Power Level is based on PVP stats, players could theoretically get to a point where they can barely fight someone just outside their own level. This makes it so they can intentionally nerf themselves to fight other players if need be. (I hate PVP sweats but I don’t wanna just leave ‘em hanging)
My main gripe with PvP sweats is that they might end up just attacking anyone they see as free renown, since a post I made a while back with a poll on the topic made it clear that some players see casuals as free renown sources- it may not be a stretch to think that’d apply to lower levels too
here, i cite my sources, you can check the poll results. It’s a small amount of the community, but still very noticeable (10% of the 179 responses have negative outlooks on casuals in the game, if that means anywhere from 5-15% of the playerbase as a whole believes it then that could cause problems)
I hear you, and I hate PVP sweats too—it’s just that with equipment being a factor, players have some measure of control over their power level.
by the way, I’m not entirely sure if this would go against the policy of not making suggestions about disabling global pvp? global pvp is still a thing, this mostly just protects the lower level players from getting ganked or the non-pvpers from getting farmed if they have any amount of renown or even just farmed for no reason other thanplayer kill statistics
With the new gear coming in dark sea, new enchants, new gems, etc. Most of a player’s power comes from their gear
delete your forum account
Sadly I dont think vetex would like this idea considering he hates the whole pvp immunity thing, the best he would allow is if it’s under love potion or an effect
Also, what about combat outside islands? The suggestion seems to only include island levels
as the game progresses renown numbers gained from pve in later seas will increase, and low level players won’t be able to access those higher amounts of renown since they aren’t strong enough to hunt higher level players. They also don’t have access to the pve related renown rewards of those later seas, therefore this isn’t an issue.
literally
pretty much anything related to pvp immunity is an instant fucking NO.
even the example scenarios in this suggestion where it could take effect are just unacceptable too, and some already have slight pvp relief such as the bounty hunt cooldowns
but complete immunity is just
combat level sounds ight but something that may only be worked on when level caps are higher
yes
i despise pvp, and i cant even pvp, it would be great if this were to be added
this is complete immunity from ridiculously unfair fights.
I do not see a problem.
Why should a level 50 at the sky islands need to deal with a level 125 player’s bullshit?
No matter how skilled that level 50 player is, they’re going to get stomped.
how the hell are lower leveled players beyond the thresholds set by this suggestion supposed to bounty hunt higher level players lol.
how is level 50 players being spawnkilled by level 125s with no chance what so ever not a problem because of something that might happen in a year or two.
that argument is absurd.
if anything, as updates continue, the problem will only get WORSE because the gap in power between these low levels and high levels will only get bigger with time and updates.
It’ll start happening in like at most 4 months, when rivals become available in the nimbus sea. It’s also not a good argument to say that it’ll get worse because of players getting stronger, since a level gap of 15-20
at this point is already a guaranteed win
I think you misunderstood what I responded to, I was responding to a reply from the guy who made the post, not to the suggestion post itself