Proposal
When players are eligible to PvP should be adjusted, and I have two ways to handle this:
Firstly, add a combat level to every island.
Secondly, add in situational PvP protection which prevents you from being killed by another player.
Details/background on your proposal
Let’s tackle the suggestions one by one- firstly, the combat level. Combat Level refers to a level range- think like in Runescape’s wilderness. If the island’s combat level is 50, and you are level 100, you can attack or be attacked by anyone that is anywhere from level 50 to level 150. In other words, you can be attacked by anyone 50 levels lower than you, 50 levels higher than you, or anywhere in between. Each island has its own combat level, with wilderness islands generally having higher combat levels than civilized islands. No island should have the combat level too low, though admittedly I’m not entirely certain about what is too high or too low. Notably however, Munera Garden will have a combat level of Infinity (however you will not gain or lose renown while on Munera if you haven’t been in PvP from outside of the island in the last 5 minutes.
Additionally, a player’s actions can cause their global combat level to become higher. For example, players with higher Renown can have their global combat level increased (on the lower end they can only be attacked until the lower level lands/attempts to land the first hit, unless the target is specifically hunting them) and a player who is actively committing major crimes (such as stopping executions or raiding places like Silverhold) could also have their global combat level increased. Global combat level is essentially added onto the combat level of the place you’re at. The combat level of the open sea should be around 100, and 200-300 in the Dark Sea.
For the second point, situational PvP protection is as simple as it sounds- players are given complete immunity to PvP in certain circumstances, meaning other players can’t attack them and they can’t attack other players. A player can gain this situational protection through the following means:
- The player is in a space reasonably related to their current story quest (if the player was in PvP within the last 10-20 minutes in the current life then this protection is ignored)
- The player respawned after being successfully hunted within the last 5 minutes of real time
- The player successfully killed someone who was hunting their bounty within the last 5 minutes of real time (this I believe is already in but better to cover bases)
- The player respawned after dying due to another player who didn’t have their bounty contract within the last 2 minutes of real time (this doesn’t kill bounty contracts, anyone with the bounty is notified about this happening and just cannot act on it until the time wears off)
- The player respawned after dying for any reason not listed above within the past minute of real time (doesn’t kill bounty contracts, as mentioned above)
- The player joined the game within the last 5 minutes (shortened to 2 minutes once the player starts moving)
Any player who is currently under this PvP immunity can see how much time they have left as a status effect indicator, and can choose to end it early by right-clicking the indicator.
Reason to add/change
My reasons for suggesting these changes are for two reasons. First, I want to prevent lower level players from being thrown to the wolves as soon as they hit level 50 and lose their PvP protection due to being too low of a level. As more story content comes out, even higher level players will be able to attack them and absolutely wipe the floor with them for absolutely no reason. This applies for high levels coming back to earlier Seas to screw with the lower level people in general there as well. Secondly, there are some players who just want to do the story quests in peace. These changes are meant to aid the lower level players most of all, since once you’re close to the level cap it’s not like the island combat levels will allow you to “hide” from hunters any more. I would be interested in hearing feedback about all of this, so I’ve added a poll and am open to hearing opinions in replies.
Tl;DR: add a level to every island where you can only PvP with people that many levels below or above your own level while on that island, and add situations where players get complete PvP immunity
- I like the idea of islands having combat levels.
- I like the idea of players getting PvP protection under certain circumstances.
- I like both of these ideas.
- I like one or both of these ideas, but think they could use some work overall.
- All of this is bad. Never cook again.
0 voters
also got dang that is a lot of text i have a problem