Let me know wt u think if you actually read all of this. Once u figure out the basics the more advanced skills to pick up for competitive pvp is having consistent movement, reading reacting, learning the counters to different moves and classes, and learning to mix up ur movements and attack patterns.
I’m a “rushdown mage” which has slow attack speed, making it not as effective at long range, but i still have beams so i can still hit ppl from far but not usually with blasts bc my magic is slow. I run 85 power 104 agility 1400 health, and 64 attack size, relying mostly on punishing people missing projectiles with hard hitting aoe attacks. People will miss often if ur running as much as 104 agility. I can gain the edge quickly but closing the deal rely’s on me predicting there movements. other wise tables can turn fast.
How I counter different classes
Warrior: Most of them rely on aoe, but there is plenty exceptions. in the beginning of a fight ill charge beam if they’re far or use pulsar if they’re more mid range. This is assuming they don’t have musket or dagger if uk they run musket/dagger don’t use moves with a lot of endlag, just chip down them down with single beam, blast, and eventually combo them out of a snare when they get close. Consistently moving and staying in the air is very key, this tip specifically applies to fighting any class
Zerkers: u have to be pretty crafty with ur movement throwing in different patterns of attack; like t jumping and charging a beam attack for one sequence, then t jump again come all the way down with out charging beam and punishing them while they’re assuming u would’ve went for another beam attack. Its possible to beat them at close u just want to avoid staying in one area because if they land a grab they can get off 600+damage EZ. The hardest part about fighting Zerker is if u do get the edge on them they will try to fly away making it hard to close the deal.(there flying mobility moves are getting patched next update)
warlord: is very similar to Zerker but they have some ranged options. They tend to be very airstall heavy, you’ll find urself chasing them around the arena a lot because if ur decent at movement and parrying they wont land much on you and will just fly around trying to land piercing gale and dagger. if u manage to chase them down self explosion and snare are ur best friends, i find trying to chip them down like u would a warrior more difficult because they just tend to airstall more and are harder to hit that way, beating them in long range exchanges is pretty difficult. If ur playing a warlord who doesn’t airstall very rarely are they hard to beat .(they dont run any agility so they’re very ez to hit)
conjurers: I personally love playing against conjurers(w class) they’re a healthy class not to op and not weak either takes a decent amount of skill to be a conjurer. u could use any of the above tactics i mentioned but they’re fighting styles vary and are more diverse than other classes. i usually play pretty rush heavy and try to not let them get into a groove because they can be pretty annoying once they get into a rhythm.
Mage: there are basically 2 kinda of mages there are the ones who rely on attack spd, and the ones who rely on aoe, either way try to stay off the ground and use t jump and leaps to keep urself in the air ur harder to hit in the air than it is to hit u on the ground. there are lots of different approaches to fight a mage, I like to feel them out from afar to see wt magic they have. (just trying to land beam from afar) If they’ve got a faster magic ik I have the advantage at close to mid range preferably at mid range u dont want to get hit by they’re snare. fighting aoe “rushdown mages” is only hard if they have unpredictable movements, u have to be pretty patient, chip them down from far and mid range, they tend to have self explosion ult that can 300-600 dmg, wt ever u do dont let them get above you they will spam the hell out of every attack they have and deplete ur health faster than u can blink. rushdown mages usually have the most dps potentail at close, but get out matched by players who can out wit them by mixing up movement and attack patterns.
I don’t play many vitality classes I’ve only fought two ppl who were skilled at them(shout out worthy “NYASKITTLES” he doesn’t even main vitality builds but he’s pretty good with them.)When fighting tanky classes be patient expect the fight to last about 3-5 minutes sometimes longer. chip them down with wt ever tactics u have and if they’re an intelligent player, its like playing a 5 minute chess match trying to predict each movement and attack patterns. keeping pressure is KEY. They heal faster than you do so drawing out the match is in their favor, but u also don’t want to rush to much because that makes u easy to punish. Just make sure ur landing attacks consistently with out getting punished.
This is a rundown of how each class plays. Some of the tactics I mention can be mixed and matched to be used against other classes asw. BONUS tip for if u made it this far dodging thru players is a not so common tactic that works very well, most people try to dodge side to side and away from there opponent which works, but slipping thru is really good tactic to throw in every once in a while to catch them off guard. Think of it like boxing slipping thru your opponent that’s trying to land extended attacks and punishing them from the an unprepared angle.